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 AuthorTopic: Character Sheets (Read 38,007 times)
Moonstone
Marvel Superhero
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{S=140}Thunderbolts
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“Do I contradict myself? Very well, then I contradict myself. I am large; I contain multitudes."



Joined: Aug 2009
Gender: Female
Posts: 5
Location: New York City
 Re: Character Sheets
« Reply #169 on Aug 5, 2009, 10:30am »

First Name: Karla
Last Name: Sofen
Alias or Nick-name: Moonstone, Meteorite
Age: 33
Height/Weight: 5'11"/130 lbs.
Eyes: Blue
Hair: Blonde
Persuasion: Neutral...she's generally just "self-serving". (That doesn't necessarily make someone "evil", does it?)

Powers/Weapons: (text taken from comicvine.com)
Karla is able to access a variety of powers after a Kree gravity stone found on the Earth's moon was bonded to her central nervous system. Kree gravity stones are shards of a Lifestone derived from the Kree Tree of Life. Her powers include; self propelled flight, intangibility, the ability to focus gravity in a variety of ways such as force blasts, superhuman strength, speed, stamina, reflexes and the ability to discharge a blinding flash of light from her body. She is also capable of using the gravitational forces at her disposal to manipulate and move matter, create force fields, increase gravity around a target, generate miniature black holes, and transport objects through dimensional rifts. Karla's costume is also an extension of the stone and can be altered at will.

Karla possesses an M.D. in Psychiatry, however, she also holds extensive knowledge in the area of psychoanalysis due to her time studying under Dr. Faustus. This has helped to make her an expert manipulator.

Karla also has perfect control over her voice. She can alter her pitch and modulation to varying degrees to literally drive a man crazy.


History: (text taken from comicvine.com)
Growing up in a California mansion, Karla watched as her father put others before himself while he worked as a butler. After her father's death, Karla's mother was forced to work three jobs just to put her through the best colleges. During this time, Karla vowed to always place herself first, so that she would never end up like her parents. She also vowed to only be around people that she could control. After she Graduated from high school, Karla moved onto college and attended many lectures taught by Doctor Leonard Samson. She ultimately received an M.D. in Psychiatry and built a successful practice for herself. However, Karla was still dissatisfied with having to depend on her clients for income, so she began to work with Dr. Faustus and other criminals to fulfill her lust for power and control. During this time, Doctor Faustus taught Karla some of his methods of psychology in an unofficial capacity, giving her extensive knowledge in this area. Karla was asked to help the prison board with the original Moonstone, Lloyd Bloch, due to the outlandish cost of the cell he was required to be contained in. After learning of its powers, she devised a way to make him reject the Moonstone, using a hallucinogenic gas which caused him to believe that he was a monster and he reject the stone. When Karla picked up the stone, it was absorbed into her body and she took on it's powers. A new Moonstone was born. Moonstone then joined the Corporation and briefly controlled the Hulk and caused General Thunderbolt Ross to have a nervous breakdown. Craving more power, she stole the Enervator from Dr. Curt Conners in order to go to the moon to attain more Moonstones. After being recruited by Egghead and Baron Heinrich Zemo she joined the Masters Of Evil until she was jailed for her crimes.

The Masters Of Evil broke Moonstone out of The Vault to join the "heroic" Thunderbolts, where she took on the identity of Meteorite. After meeting Jolt she persuaded Masters Of Evil to let the young woman join the team. The two soon grew close and Karla took on an almost motherly role in the young woman’s life. When the teams true nature was revealed by Baron Helmut Zemo to the public, Moonstone, Jolt, Mach IV and Songbird rallied against him. Wanting to continue their lives as heroes, the group defeated the brainwashed Fantastic Four and Avengers with the help of Iron Man. When the battle was over, the group decided to pay their debt to society so they could start they're new lives as heroes. Unfortunately before they were able to do this, they were transported to an alternate dimension. Taking on leadership of the team, Karla defeated the Kosmosian Primotur Jekuakkekt which allowed them to return to Earth. Moonstone used her psychological powers to defeat Graviton, though her teammates felt that she neglected to consider the consequences of her actions. When Hawkeye promised the team pardons, Karla stepped aside allowing him to lead the team instead. Later, during the teams battle with the Masters Of Evil she considered turning on them, but quickly changed her mind.

Fighting against the Secret Empire, Karla became involved with Hawkeye but began to have nightmares about an alien woman. The team was attacked by Scourge and Jolt was unfortunately killed. Karla took her death the hardest and went in search of answers after a fight with the V-Battalion. After trying to get help from the Inhumans she went to the Kree and received the answers she was looking for. The alien woman in her dreams was the previous owner of the moonstone and was influencing Karla's desires to be a hero. The Thunderbolts and Captain Marvel found her and attempted to help her. After talk of removing the stone from her body was rejected, the group opted to leave it in place and instead wipe all the memories of the previous owner from it. This left all of Moonstone's decisions and the consequences of them to her. Returning to Earth the team found Jolt alive and well. In spite of this good news Moonstone discovered that Hawkeye's promise of pardons were fake. She exposed him to the rest of the team and went after Scourge and the man controlling him, Henry Peter Gyrich. Their defeat of the Redeemers lead to the revelation that Henry Peter Gyrich was being controlled as well. The team eventually received a full pardon from Valerie Cooper once they gave up their dreams of becoming heroes.

Graviton soon emerged and hired Karla as his mentor. She taught him how to better control his powers and made him fall in love with her. He attacked and killed the Redeemers and held most of the worlds heroes in place, relocating many major cities to the sky. The Thunderbolts reformed only to find Karla at Graviton's side in her hesitation to fight them Graviton's powers imploded and sent the team to Counter-Earth. While there the Thunderbolts had their chance to be true heroes. They helped to save many people and Karla even reshaped the minds of the political leaders in order to give them a new way of thinking. While there, Moonstone took another moonstone from the Phantom Eagle which greatly augmented her powers. The team returned to Earth shortly after leaving the younger members there to continue their work. When her plot against Zemo backfired she was left in a coma after he took her moonstones from her. A while after that, after recruiting a team of Ex-Thunderbolts to kill Genis-Vell to prevent the destruction of the Universe, Zemo gained control of Karla's body and aminated it, using her body to attack Songbird's Thunderbolts. After Genis-Vell was properly dealt with and it was revealed to be a necessary evil, Zemo and Songbird joined forces once again. Karla remained comatose.

(THE COMICFUN TIMELINE DIVERTS SOON AFTER THUNDERBOLTS #101.
The Thunderbolts consisted of Zemo, Songbird, Radioactive Man, Atlas, Smuggler, Fixer, Mach IV, Blizzard, Joystick, Swordsman, and technically, Moonstone at that time.
THE FOLLOWING IS COMICFUN HISTORY PICKING UP FROM THAT POINT:)

Karla remained in her coma for a few more months, while the Thunderbolts remained under the leadership of both Songbird and Zemo. Radioactive Man, along with the team of doctors overseeing Karla's condition, hypothesized that as long as Karla was seperated from the moonstones, she would not wake up, and that it was quite possible that her extended vegetative state may have repaired the mental damage she had sustained prior to being forced into a coma. Around that same time, it started to seem to all of the Thunderbolts that Zemo was beginning to lose his grip on reality. Songbird feared that he was going to become the "old Zemo" again, only worse.

They discussed this and Zemo confessed that he saw many possible futures where he did, in fact, lose his mind and try to rule the world again, succeeding in many of them. Together, Zemo and Songbird decided that if they returned one of the moonstones to Karla, not only would she possibly wake up, but Zemo would no longer be powerful enough to do what they feared he might. Zemo accepted this as the only assurance that he would not revert to the man he had now thought himself to be better than.

He placed one of the moonstones on Karla's chest, which immediately caused her to wake from her vegetative state. Zemo, Songbird and Karla discussed what had happened over the past few months. Though, her mind had in fact healed itself over the course of her coma, she felt uncomfortable with all that had happened...her breakdown, Zemo having taken her moonstones, her being kept in a coma for so long. So, she decided to detach herself from all that had lead up to it.

She left the Thunderbolts, asking them not to look for her, not to contact her. Zemo asked her if she could be trusted to not take the same actions she had taken before. Karla's reply was simply, "I suppose we won't know the answer to that until we know." Then she left.

Not long after, realizing that she could never have a normal life, nor would she want to, she rejoined the Thunderbolts and continued fighting alongside them.

Months later, it seemed that Zemo was still suffering mentally under the power of his moonstone. During what seemed like a mental break-down, Karla convinced Zemo to give her back the second moonstone, which he agreed to do.

Karla remains a member of the Thunderbolts, and though she seems to be in control and has shown no disinterest in what the Thunderbolts continue to stand for, the team is still a bit wary of her now that she is in possession of two moonstones once again.


Comic character is from: Marvel Comics (Avengers, Thunderbolts)

~APPROVED! ~Dawn
« Last Edit: Aug 5, 2009, 7:26pm by Moonstone »Link to Post - Back to Top  IP: Logged

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Neliel Tu Oderschvank
Manga Character
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{S=141}Nel Tu
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ITSYGO!



Joined: Aug 2009
Gender: Female
Posts: 2
 Re: Character Sheets
« Reply #170 on Aug 7, 2009, 3:24am »

Name: Neliel Tu Oderschvank

Alias or Nick-name: Nel Tu, Sometimes just Nell

Age: Never been established, but she's also no longer human, so we're gonna assume pretty old.
Don't let looks fool ya, she fluctuates in looking 4 to 20-something sometimes.

Height/Weight: Main form, about 3 foot tall, 20 pounds soak and wet? Adult form I'm gonna guess 5' 11 ((Ichigo only stands to her shoulder...), probably 160 pounds...
And I can't guess her Centuarian form...

Eyes: green

Hair: green

Persuasion: Good ((Even an Espada... she's only ever been seen fighting on the side of Good))

Powers/Weapons
:In her child-state, Nel's vomit (which she believes to be saliva) acts as a rather weak, but useful, healing agent.

In both her child and adult form, she can swallow cero attacks and fire them back.

In her adult form, she can also add her own cero to this blast, doubling its power, aptly named a "cero doble".

Nel's zanpakutô, which manifests when she transforms, is named Gamuza, Spanish for "chamois," Japanese for "antelope knight").

Her released form is that of a ibex-like centaur with longer curved horns, a thick tail, and armor over her shoulders and hands.
Her sword transforms into a double-ended white lance, giving her the appearance of a medieval knight or a jouster.

One of her attacks in this form is called Lanzador Verde , Spanish for "green lancer", Japanese for "green spear of morphism"), in which she throws her lance directly at her opponent. The lance moves at high speed and rotates extremely fast, drilling through anything it hits.


History: Neliel Tu Oderschwanckis a good-natured, child-like arrancar when first introduced. The remains of her hollow mask make up a cartoonish skull on the top of her head. Nel and her companions believe Soul Reapers, not hollows, to be evil, and as such are afraid of them. In spite of this, she develops an attachment to Ichigo Kurosaki and starts following him around after her introduction.
She often mispronounces Ichigo's name as 'Itsygo' due to her lisping, and she is a self-proclaimed masochist.
Nel's true form is that of a fully-grown woman, her mask appearing less cartoonish with a pair of curved horns. A large "3" tattooed on her back indicates that she was previously the Tercera Espada.
Tired of her superiority over him, Nnoitra Jiruga snuck up on and attacked Nel from behind with the help of Szayel Aporro in the past, managing to crack her mask, causing her to turn into her child-form, giving her amnesia, and allowing him to expel her from the Espada.
When Nel runs into Nnoitra years later as he begins to torture Ichigo, she turns into her adult form with her memories restored. Though considerably more mature than her child form, she retains her child-like voice and affection for Ichigo, as she comically hugs him without realizing that her strength is causing him personal injury.
As she is about to defeat Nnoitra, Nel reverts back to her child form, with no apparent memory of what had just occurred.


Comic character is from: Bleach Manga

((Thank you Wikipedia for her Bio information))

~Approved~Spider-Man
« Last Edit: Aug 7, 2009, 7:52am by Spider-Man »Link to Post - Back to Top  IP: Logged

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Hastur
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Joined: Aug 2009
Gender: Female
Posts: 6
 Re: Character Sheets
« Reply #171 on Aug 18, 2009, 1:21pm »

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First Name: Robin
Last Name: Hastur
Age: 10
Height/Weight: 4'6"/ 92 lbs
Eyes: aqua green
Hair: Straw Blond
Persuasion: Good
Powers/Weapons:
Mutagenic Regeneration: In a normal person when tissue is damaged, the body responds by having the surrounding undamaged cells divide until the damage is replaced. The new cells are slightly stronger than the original, and so, over time a repeated wound results in a greater resistance to damage. In Robin, the process goes haywire. Instead of a controlled replacement, her body overreacts to damage and in its high speed regeneration, divides to excess, mutating wildly. The result is that the damaged area produces new anatomical features as a response. In this way, upon finding itself in danger, it grows its own means of protecting itself.

The process by which these changes take place is to a great extent, uncontrolled. Robin can, with concentration, instigate a small degree of control over her changes, nudging it in the direction she desires. She could, for instances, favor a hulking muscular arm as opposed to a writhing tentacle mass. Finer control, such as the actual appearance and function of the limb, is beyond her ability to control. The actual transformation is unnerving, if not outright frightening to watch, an uneven, asymmetric grow, bubbling outwards, often growing internal features which burst out of external ones. For Robin, it’s actually painless, feeling similar to the sensation when you hit your funny bone. Of course, it’s no more visually appealing to her than anyone else, although since it’s her body, she does find it less terrifying. Even so, she prefers not to watch.

With practice, Robin will learn to be able to instigate lesser changes though concentration, using the mental image of trauma to provoke a response, albeit one that is considerably more dilute and less useful than actual trauma.

In situations of massive trauma, her power progresses to an exponentially more chaotic level, moving beyond just the injury to the entire body, producing an entirely nonsensical body, a myriad patchwork of forms combined into a jabberwocky. It is not a pretty sight. The process is mentally traumatic for Robin, resulting in loss of any ability to distinguish between friend or foe, losing all sense of identity. She’ll lass out at anything and anyone in this state. Continual mutations of form eventually burn out her body’s energy and leads to unconsciousness. Any memory of this transformation is lost upon awaking.

In any case, mutagenic growths are not stable and fixed and form, but shift continuously in subtle and not so subtle ways. Bones shift position, skin squirms as new, minor features emerge and disappear. These changing anomalies slowly degrade the growth until it eventually disappears and Robin’s normal body is restored. Such a change takes at least ten to fifteen minutes, even for minor changes, and more major changes might take hours or more.

There are two major drawbacks to this power, beyond its reactive nature which Robin cannot suppress, and her inability to instigate any real control over the resulting form. The first is that, while Robin does gain some instinctual understanding of the changes her body undergoes, she lacks the finer degree of control that people normally possess. In the same way that an amputee victim have to learn to use artificial limbs, Robins new anatomy doesn’t come with instructions. Her level of dexterity and ability to manipulate her new limbs and features depends largely on the degree of variation from a normal human body. If she were to have her arm transform into a generally humanoid arm, than despite changes in strength, scale or joints, she’d still have a reasonable level of control over its movements, given that her hand-eye-coordination is scalable to such a form. Limbs with a greater difference from the normal human body have a proportional distress in fine manipulation. Even moderately estranged anatomical features can make tool use difficult and basic abilities to write or operate machinery impossible. This lack of control means that Robin must also be able to adapt quickly to whatever form her body gives her, trial and error learning how to use a given body design, often under stress to do so, especially when a limbs function is not always readily apparent. Anyone can figure that a club shaped limb is good for smashing. Learning that a cluster of spinney growths can be fired as biological arrows is not nearly as apparent. Adding to this difficulty is that she’s often dealing not with one new feature, but three or more at the same time. Sensory changes can be particularly problematic, since suddenly having multiple sets of eyes, or echolocation, can radically and unexpectedly alter her ability to perceive the world around her.

Though less of an impact than the first drawback is that grossly modifying the body design takes its toll on her stamina, and while she seemingly violates the conservation of mass in her body modifications, it still takes some of her body’s stored energy to make such transformations possible. Multiple, large scale transformations leave her weakened and fatigued, and further changes might make her weak enough that she can hardly move. Though its impossible to say for sure, since her regeneration is automatic, its possible that if it were to continue being damaged long enough, she’d die as her body burnt out its resources and began a feedback as it was forced to devour itself, which would in turn trigger regeneration and snowball out of control until it was damaged beyond its ability to repair.

On the matter of regeneration, her ability to heal from wounds is considerable. Ignoring that she easily regrows new, vastly different limbs, her body is exceedingly difficult to keep damaged. Seemingly fatal wounds, notably having most of her internal organs crushed as happened in the car accident which triggered her powers, have been recovered from with enough haste to keep her alive, albeit in a form that was impossible to recognize as human until she reverted. One stratagy which does have a good chance of success is going for a knock out. Head trauma, especially early on in a fight before she grows the means to protect herself, can render her unconscious. This is a condition which, while physically repaired quickly, she does not awake from with great haste, often regaining consciousness at only a slight degree faster than a normal person. And since a mass of violent body parts is no threat if the mind controlling it is blacked out, this is a convenient means to remove her from a fight. The other option is to hit her hard and fast so that she mutates faster than she can keep up with and has to spend time figuring out her current body shape.

Regardless of her mutations, they are strictly physical in nature, and the development of other mutant powers (laser vision, Telekinesis, Elemental control, etc) is not something she can do. Only physiological changes.

Superhuman stamina: One of the greatest limiting factors for a person’s endurance is the fact that whenever a person uses their muscles, they rip at a cellular level. As with other tissue damage, the cells grow back stronger than before, allowing a body to become stronger over time. Of course, in the short term, these tears add up and weaken the muscles, resulting in muscle fatigue and weakness. In Robin, these tiny tears are almost immediately replaced, but the same mutagenic effect is present, only in a more internal measure. A normal person’s strength declines over time. Robin actually gets considerably stronger and bulkier as she exerts herself. Because the tares do not have time to add up, she can exert herself almost three times as long as a normal person. A drawback of this is that unlike a normal person, whom can improve their baseline abilities over time, eventually becoming stronger, faster, and with a greater endurance than before, Robin’s body ‘resets’ when the mutagenic form reverts. Regardless of physical training, she cannot improve her body’s baseline strength.

Superhuman strength: Given her changes in form, Robin’s strength can change greatly. In her normal form, she’s no stronger than a normal girl of her build. By adding monstrously bulky and muscular limbs, she can easily toss a car, and under the best of circumstances, lift 50 tons, perhaps even more. But it’s just as possible her random form changing will not grant her these levels of strength. Also, along a similar line of thought as her stamina, Robin can become stronger in short term though physical exertion. As she pushes her strength and her muscles tear and regrow, she becomes noticeably more muscular, but often in asymmetric ways, given that her body’s muscular layout is transforming. This is not a quick change, but a slow crescendo, which continues until she stops from fatigue as her body runs out of nutrients to maintain the speed of growth, she overcomes the obstacle she’s been fighting against, or actual external damage triggers external mutations and causes a greater change in her physiology.

History: Robins biological father was never in the picture. For as long as she could remember, her mom raised Robin by herself. It didn’t matter, they were happy. Her mother had a decent wage, and though they didn’t live richly, they had enough to keep a warm house, a stocked fridge and presents for every Christmas. They were very close to each other, almost like sisters.

As Robin grew older and went of to school, she made her own friends, and her mother, while still an important part of her life, was no longer her only companion. So as Robin began to grow into her own social circles with her peers, Robins mom began drifting back to more adult circles. She started dating again, putting whatever had driven her and Robins biological father apart behind her. Robin has few memories of the occasional men whom was brought home. Years passed, and eventually She found a guy she liked. He was a nice guy, a bit reserved, and held some very strong antimutant sentiments, but was very kind to Robin and her mother. In time, the two wed.

It was at this time which things turned ugly. While on the way home from school, Robin and her mother we’re caught in a terrible car accident, hit broadsided by a couple of drunk party boys. Robin took the worst of it, having much of the two cars crashing in on her. Her mother didn’t fare much better. The cars rolled, and she suffered major head trauma as they were bashed about.

The paramedics arrived on the scene, and pulled the two from the wreckage. Robins mother was rushed to the Hospital. Robin took another half hour to get free. Nobody expected to find her alive. Then again, nobody expected what they found either. The crash had activated Robins latent mutant powers. What they pulled from the wreck wasn’t even recognizable as human. Internal organs were on the outside, limbs and body parts grew haphazardly out of the torso. Far to many eyes and mouths were prescent, often in disturbing combinations. Two of the medics fainted. Nobody knew what they had pulled out, but it was very much alive.

Robins Step father arrived at the hospital shortly after Robin herself did. He was beyond horrified to see his stepdaughter as such an unnatural abomination. Part of him certainly wanted to disbelieve what he was seeing, but as the hours passed, the unnatural mass changed, its body assumed a humanoid form, its features retreated back below the surface, and it revealed itself to be Robin, laying asleep pacefully.

Robins mother was not so well off. She was in a coma, and it was unlikely that she’d get better any time soon. She was on life support, but even that was no guarantee that she’d pull through. However, Robins Stepfather had more to worry about. Robin awoke, and since it was now painfully clear that she was some kind of mutant, he found himself in a difficult position. On the one hand, he was responsible for her wellbeing, especially given the condition her mother was in. On the other hand, the very sight of her, even in her human form, was repulsive to him. He felt sick talking to her, almost as if he could be infected by her.

To his credit, he held out for a long time. For almost two months he looked after Robin, seeing that she was taken care off, even managing, though he struggled greatly, with explaining what she was and endured her little experiments with her abilities, as much as he tried to dissuade her from doing so. But at the end of the two months, Robins mother passed away. The life support failed and she’d died. It hit Robins Stepfather hard, cracking his already strained mind. He couldn’t bear to be around Robin for another minute. He told himself he was doing what was best for her, keeping her mother’s death a secret, deluding himself into believing that he was protecting her. He decided that he’d send her away, to a school where they housed children like her. He wouldn’t be responsible for her anymore.

Robin, of course, knew none of this. She believed him completely when he said that they were going on a camping trip to new England. She did as he said, packing up her things and loading them into the car. Perhaps the only sign that something was wrong was the long silence on the trip there. Yet, she didn’t put much thought onto it, and was thinking about marshmellows and campfire songs.

Upon arrival at the X mansion, her stepfather instructed Robin to unload her stuff and head into the main building. He said he was just going to go put some gas in the car, and would be back soon. As he drove off, Robin didn’t realize that he had no intention of ever coming back. If she had any doubts, they were buried deep behind a wall of denial.
Comic character is from: X-men based

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« Last Edit: Aug 21, 2009, 11:02pm by Dawn »Link to Post - Back to Top  IP: Logged

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Sidney
Original Character
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{S=9}Hawthorn
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Joined: Sept 2009
Gender: Female
Posts: 8
 Re: Character Sheets
« Reply #172 on Sept 9, 2009, 8:52pm »

First Name: Sidney

Last Name: Maclachlan

Alias or Nickname: Sid

Code Name: Hawthorn

Age: 14

Height: 5’ 11”

Weight: 140 lbs

Eyes: Ice blue

Hair: Black


Persuasion: Mutant Student/ Good

Powers/Weapons: Hawthorn is a mutant who who’s primary mutation is healing; able to alter the biological matter in a body (Including his own) he can cause the cells in the body to reproduce and heal at a faster rate then a normal body.

In himself, he can heal as fast as Wolverine’s healing factor, but in other, it takes more time and concentration healing serve wounds. It also takes a toll on his own physical reserves, leaving him drained and feeling exhausted.

Hawthorn’s secondary mutation lies in the creation of shields, these shields resembles that of Sue Storm’s own shields, as in invisible barrier. He can only use the shields around himself, or anyone near him, though unlike Sue, he can not make them appear any wear he wants. These take more concentration than his healing powers, and while in effect, he can’t move around eventually though learning he will gain the ability to use them more to use them more offensively as well, such as pushing an enemy back with them.

Hawthorn is interested in herbs, specifically in the healing properties of various herbs, and will in time use this as a supplement to his primary abilities.

Hawthorn knows the basics of street brawling and fist fighting and is fairly good at it learning early on after discovering his mutant powers for the most part he had to defend himself from the other teenagers at school who loved to taunt and bullied him.

History: Sidney Maclachlan was born in a small seaside village of the Northern Highlands of Scotland. His mother passed away after giving birth. Sidney’s father raised him in Scotland until he was 5 years old. Times were really rough there wasn’t much for Construction Company Sidney’s father worked for. Sidney’s father was an excellent worker and worked himself up the ladder to working just under supervising. The company didn’t have much for the crew and Sidney’s father was the only crew member who had a family. They gave Sidney’s father a really nice break and offered him a job over in America as there was an opening and they knew he would be the right person for the position. The company even paid to send Sidney and his father over to America and gave them a little extra cash to help them settle down. Sidney and his father moved to America and settled down in the province of Yonkers New York which is near New York City, after a year living in America they became citizens of the United States of America.

Sidney shares a very special bond with his father and is very close to his dad, everything seemed to be going well for Sidney. It was on his 13th birthday that something happened to his body. Sidney was walking from school his father was going to take him somewhere special for his birthday. As he walked his normal route home he was confronted by a couple of the school bullies they wanted whatever was valuable. Sidney said he didn’t have anything like that just his school books. The bullies didn’t believe Sidney and they ripped off his backpack tore through it and they didn’t find anything so they gave Sidney a beating hitting and kicking him until he was a mess then they cut hit with a knife a couple of times. Sidney tried his best to hold his ground but it was a loosing battle and then.

Something happened to Sidney’s body as the mutant powers kicked in the cuts bruise and everything else that was hurt started to heal themselves, the bullies backed away and freaked out as they ran away. Sidney waited a couple of minutes he slowly got up holding his right forearm it hurt a lot. He managed to walk home once inside his father was shocked and asked what happened. Sidney told his father what happened and that angered his father, again without realizing it Sidney’s healing powers kicked in again and started to heal his arm which was a real mess. Sidney’s father was amazed at what he saw seeing the bruise vanish along with the deep cut on his son’s arm. Telling his son he was given something special and the gift for good and to help others. Sidney took his fathers words to the heart and vowed he would use his special gift to help others and for good.

Over the next year Sidney would be tormented by the kids in school and he has transferred to several different schools it seems like the torment followed him. And he was beaten up on a daily basis. Sidney’s father tried his hardest to find a school that would treat his son with more respect and nothing came to mind and he kept on searching for that one school that would take Sidney and not treat him like an outcast. One day Sidney’s father found a school that looked promising and he looked the pamphlet over carefully the Xavier Institute for higher learning. He couldn’t stand seeing his son being tortured day to day.

With in the next couple of days Sidney and his father headed off for Massachusetts, little did they know they were being followed by a small group of kids from Sidney’s former school.

After a day of driving Sidney’s father pulled into a motel and rented a room for the night as they got out of the car another car pulled behind Sidney’s car and instant gun rang through the parking lot Sidney hit the ground and stayed until the gun fire end he heard a horrible thud on the other side of the car he couldn’t see what happened he just knew something bad just happened. Then he heard car doors open and then footsteps on the other side of the car hearing voices asking where the boy was. He stood up seeing his father had been shot full of bullets he looked at the group of kids. They all rushed Sidney but he managed to give them the slip finding a pipe he fought off 3 out of the 6 kids, holding his ground the best he could he fought the other 3 kids and knocked them out as well he only had enough time to say something his father.

Kneeling down next to his father he tried to heal him but it was far too late to help him with tears in his eyes Sidney said good-bye to his father took his necklace that meant so much to his father it was a gift from his mother, he also took what money his father in his wallet and ran for the nearest bus station to get a bus heading to Salem Massachusetts.

Once the kids came around they followed Sidney to where ever he was heading and they were out to get him as well. Sidney grabbed a bus and was headed to his distention.


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« Last Edit: Sept 9, 2009, 9:08pm by Dawn »Link to Post - Back to Top  IP: Logged
Jason Connover
Original Character
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Freak on a Leash

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Gender: Male
Posts: 1
Location: *shrugs* wherever
 Re: Character Sheets
« Reply #173 on Sept 13, 2009, 4:28am »

First Name: Jason
Last Name: Connover
Alias or Nick-name: None (yet)
Age: 24
Height/Weight: 5ft 3, 135lbs
Eyes: Green
Hair: Rust-brown
Persuasion: Grunge band guitarist/slacker
Powers/Weapons:
Jason is a mutant with the ability to generate a tangible field composed of bioelectrical-charged psionic energy around himself. This Exo-skeleton acts as a highly effective body armor, protecting him from telepathic intrusion and a high level of physical damage. He is able to shape this exoskeleton into rudimentary forms, such as a clawed hand or a hammer-like bludgeon with which he can grip or strike with considerable force. These are sufficiently strong to shield himself and others, or to squeeze the air out of a superhumanly strong being's lungs, causing them to fall unconscious. Through his exoskeleton, Jason can generate bioelectric energy charges that cause intense pain and a temporary disruption of a living being's neurosynaptic impulses, resulting in a loss of autonomic body function.

Jason is vulnerable to any force great enough to overcome or destroy his psionic exoskeleton, as the psionic backlash usually leaves him stunned or unconscious.

History:

Born into a lower-middle-class family of an Auto-Assembly worker, Jason Connover has never been especially motivated. Even after his mutancy manifested itself in his early teens, he never seemed to have any true motivations, more interested in turning his guitar in the garage than anything else. This was actually a blessing compared to the trouble his older brother was causing... even BEFORE his own gifts manifested. Henry, a late bloomer, was a local rabble-rouser... getting into other general mischief, often dragging his girlfriend along for the ride. He evolved from 'nuisance' to 'danger to the community' once his pyrokinetic abilities fully manifested at age 16. While the local populace became distrustful of him, the police even questioning him in regards to Arson cases (which he was later exonerated of) his girlfriend stood by his side. It had gotten to the point where neither he, nor his loved ones, could stand it. Once she headed to college in NY, he followed her, neither returning. Their only communication a single postcard.

Once he graduated, he and his band (name "Freaks on a Leash") hit the road... Sleeping out of their Van and traveling the country. Eventually, they made their way to Mutant Town, where they've become a bit of an Underground sensation.

Comic character is from: Original Charrecter


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« Last Edit: Sept 13, 2009, 4:36am by Dawn »Link to Post - Back to Top  IP: Logged

"Come on... feel the mind."
Zaraki Kempachi
Manga Character
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Joined: Sept 2009
Gender: Male
Posts: 2
 Re: Character Sheets
« Reply #174 on Sept 14, 2009, 7:13am »

First Name: Zaraki
Last Name: Kempachi
Alias or Nick-name: Kenny (but only Yaurichi dares call him that)
Age: unknown
Height/Weight: 7ft 3in, 198.4 lbs
Eyes: Black (gold when powered up)
Hair: black (spiked)
Persuasion: Soul Reaper (11th squad captain)

Powers/Weapons:
Fighting Style:
Kenpachi is the only captain of the Gotei 13 who didn't attend the Shinigami Academy (except for Genryûsai Shigekuni Yamamoto who founded the academy) nor does he know the name of his Zanpakutô and thereby cannot use his Bankai as a result. In addition, he has no apparent skill (or at least interest) for Kidô or Flash Steps. However, he more than makes up for his faults in sheer power making him easily one of the strongest Shinigami in Soul Society.

Kenpachi's skill with his sword was honed to a master level, due to the lawlessness of Zaraki district, letting him strike multiple times with changes of attack type (from slash to pierce) without any difficulty. His unpolished skills and strength with his sword make it so he always fights with one hand free. He only uses both hands when faced against opponents he feels will beat him otherwise, as shown with Nnoitra and momentarily Ichigo. His insane cutting strength is also evident as he is capable of easily cutting through an Espada's Hierro, which is harder than steel, as well as slicing apart a skycraper with a mere flick of the wrist. As the Captain of the 11th Division he is one most, if not the most, proficient swordsman in all of Soul Society. Kenpachi has also displayed knowledge and skill in Kendô, though Kenpachi despises using skills and techniques learned from another source.

While preferring to use his blade in battle, Kenpachi has demonstrated several times to be very dangerous barehanded as well. He can easily catch an opponent's attack with a single hand, perform powerful kicks and take-downs, and has demonstrated superb skill with throwing weapons.

Spiritual Powers:
Even by elite captain-levels, his Spiritual Pressure is so great that, even when wearing the energy-sealing eyepatch, Kenpachi can fight on-par with two other captain-level opponents, even when they release their Zanpakutô's Bankai without using his full power. His energy has been shown great enough to affect entire areas to the point of disrupting energy attacks from enemies, affect others from seemingly miles away and cause them to enter a state of paralysis and confusion, and use it as a sort of armor making it impossible for him to be harmed by nothing less than the most skilled or powerful opponents. This is further demonstrated when Ichigo initially tries to cut Kenpachi at the start of their fight, who deliberately allows Ichigo to strike him; not only did Ichigo fail to cut him, but it was actually Ichigo's hands bleeding instead of Kenpachi, his skin being similar to an Arrancar's Hierro. He has also demonstrated enough control to focus and unleash his spiritual pressure in the form of a powerful shockwave. When using both hands, his shockwave can cause a huge radius of destruction. When unsealing his spiritual power is takes the appearance of a skull, most likely his killing intent.

Kenpachi wears an eyepatch created by the 12th Division just for him, that can seal his reiatsu. The patch is constantly eating away at his spiritual energy, but since he has so much of it, it does not noticeably hinder him in battle; In fact it makes him just up to par with some other Captains and Espada. The reason for wearing it is that since Kenpachi loves fighting so much, he cannot fight most opponents at full strength without defeating them quickly. He also wears bells to this effect, so the enemy can hear him.

Personal Strengths:
Despite his seeming disregard for any strategy in his fights and his self-admitted aversion to thinking during battle, Kenpachi is a very insightful man, regularly showing more understanding than one would expect. Even Byakuya was impressed by Kenpachi's ability to understand things he has no personal experience with. He is very adept at finding and exploiting weaknesses in his opponents' techniques, such as in his battle with Kaname Tôsen, where he subdued the latter's Bankai while armed only with a Zanpakutô and the one sense that was left accessible by Tôsen's Bankai at the time - that of touch. While he admits to having no sanity or common sense, Kenpachi is actually very perceptive and notices traits in people that others wouldn't notice and seeing what drives a person's actions. For example, he correctly singles out Kaname Tôsen and Gin Ichimaru as the only captains who are afraid to die.

Perhaps due to years of combat experience and time on the battlefield, Kenpachi has a very large degree of physical strength, most commonly displayed by his ability to fight back his opponent's attacks with a single arm. Repeatedly, he has shown clear evidenced of his strength from acts like kicking Tôsen through a building and slamming Komamura over his shoulder with one hand in their battle, as well as when he grabbed Ichigo's giant sword barehanded and reeled both him and the sword in for an attack. He also demonstrated his strength when he rammed through a building fighting Ichigo. He was also able to stop and deflect the fifth Espada, Nnoitra Jiruga's Cero with just his bare hand.

While he possesses no skill for Flash Step, Kenpachi has still shown to be deceptively fast for his size and build. Thanks to his tremendous raw power, Kenpachi's leg strength allows him to more than make up for his lack of Flash Step, allowing him to move fast enough to instantly close a huge gap of space between him and the opponent and even seemingly disappear from sight. In battle he is able to strike with incredible speed in rapid succession, making it highly difficult for his opponents to find an opening and counterattack.

His physical strength is matched by his durability, Kenpachi has been shown to easily ignore most of the injuries he's sustained in battle (much like a berserker), not suffering any debilitation despite having multiple slash wounds in his body. He even allowed himself to be stabbed just to grab Tôsen's blade and break his Bankai's effect. During his battle with Nnoitra he suffered numerous slash wounds and was even impaled with no visual impairment of his fighting abilities despite the Espada noting that most people would have already been dead at that point.

Zanpakutô
Kenpachi does not know the name of his Zanpakutô, and is the only captain of the Gotei 13 who cannot perform Bankai.

Shikai: The sword's appearance is a reflection of Kenpachi's own practice of weakening himself to fight others on a even level: it is a chipped and seemingly worn-down blade with a guard that extends inward from its center similar to a shinai. The hilt is white although most of it is wrapped in bandages, as is his sword's sheath. The blade is much longer than that of a standard Zanpakutô, roughly the size of a nodachi. Despite its appearance, it is easily capable of cutting through most objects. This is demonstrated when he stabs straight through Ichigo's Zanpakutô and later slices a building in half with careless effort after releasing the full force of his spiritual power. His Zanpakutô unlike others has no seal on it, its is always in its true form. Despite not knowing its name his Zanpakutô is constantly released in some form of released state due to his immense Spiritual Pressure (much like Ichigo's Zangetsu). In other words his Zanpakutô is constantly in a Shikai state without having the additional abilities a Shikai may grant it's user.

It appears that after his fight with Ichigo Kenpachi wishes to learn more about his Zanpakutô because he wants to become stronger. He can also identify with the pain of not having a name to be called by, however he is not yet capable of communicating with his Zanpakutô, and it is implied that he continually tries to learn from it so that he can just achieve a new level of power. Zangetsu notes that Kenpachi's disharmony with his sword causes the two to damage each other's powers and that he cannot hear the cry of his sword because of that. As it is revealed in the Hueco Mundo Arc, it is possible that he has at least communicated with his Zanpakutô on some level after his loss to Ichigo. For example, during his fight against Nnoitra he refers to his Zanpakutô as "him".


History:
Prior to entering the Soul Reaper ranks, Zaraki resided in District 80, the most lawless district surrounding Soul Society. He became very proficient with swordsmanship while he was there; or at least fighting, and eventually adopting the district's name, "Zaraki", as his surname. After leaving the district he found a small girl who, despite her young age, did not fear his sword. Since she had no name, he named her Yachiru in remembrance of the only person he ever admired. At the same time he also took on a name for himself: Kenpachi, the title bestowed upon the strongest swordsman, the one who has killed the most, and a tradition amongst captains of the 11th Division. Yachiru became inseparable from Zaraki from that point further, following him wherever he went, usually clinging to his back.

After some time had passed, Zaraki found his way into Soul Society and killed the previous captain of the 11th Division, thus gaining his seat in the Gotei 13. As a new captain, Zaraki was begrudgingly forced to learn Kendo, though he made it a point to avoid using it in battle in order to prolong the experience of fighting as long as possible.

After Ichigo Kurosaki and his friends arrive in Soul Society, Kenpachi begins to hunt the strongest fighter in their group, and eventually battles Ichigo. During their fight, Ichigo becomes enough of a challenge that Kenpachi removes his eye patch, thus releasing the extra power it has been devouring. The battle ends in a draw, with Ichigo falling first and Kenpachi shortly after, both admitting defeat (though Kenpachi's sword breaks in the end). Much later on, while searching for Ichigo with his friends in tow, they are headed off by 7th and 9th Division members. Kenpachi battles their captains Sajin Komamura and Kaname Tōsen respectively, defeating Tōsen and fighting off Komamura before Komamura runs away. He doesn't see Ichigo and his friends off when they leave the Soul Society. He tells Yachiru that he and Ichigo will certainly meet again because they are the only ones who are what they seem to be.

During the Arrancar arc, Kenpachi appears to Ichigo as his instinct and desire to win, explaining to him that they were both the type of people who live to fight (or fight to live) battle after battle. After Orihime is taken to Hueco Mundo, Kenpachi arrives with Byakuya Kuchiki to retrieve Tōshirō Hitsugaya's group and bring them back to Soul Society. Later, in Hueco Mundo, Kenpachi comes to Ichigo's aid during his battle with the arrancar Tesla, dealing the arrancar a mortal blow with a single strike and then engaging the 5th Espada Nnoitra Jiruga in battle. Despite having "more fun than he has had in a long time," he suffers enough injuries to realize that he may die if the fight continues. He flashes back to his Kendo training, and grips his sword with two hands to deal Nnoitra a vicious, incapacitating blow. When Nnoitra refuses to accept defeat and charges Kenpachi, the latter kills him with another strike. Kenpachi then stands over Nnoitra's corpse, telling him their battle "was a blast".

Comic character is from: Bleach


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« Last Edit: Sept 14, 2009, 3:42pm by Dawn »Link to Post - Back to Top  IP: Logged

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" If I had a Bankai, one would be able to kill me... and that's just boring."
Baron Helmut Zemo
Marvel Superhero
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Joined: Sept 2009
Gender: Male
Posts: 1
Location: Mt. Charteris
 Re: Character Sheets
« Reply #175 on Sept 14, 2009, 7:13pm »

First Name: Helmut
Last Name: Zemo
Alias or Nick-name: Iron Cross, Citizen V, Mark Evanier, Phoenix
Age: Indeterminable, due to periodic exposure to Compound X
Height/Weight: 5'10"/183 lbs
Eyes: Blue
Hair: Bald
Persuasion: Neutral-Good
Powers/Weapons: Zemo has a gifted intellect, with certain scientific expertise, excellent marksmanship, and extensive training in hand-to-hand combat. He is also a highly accomplished strategist and leader. Helmut has circuitry in his headband designed to disrupt psionic manipulation. He carried various rifles, and sometimes carries a hand-held spray-gun for Adhesive X, the most powerful bonding agent ever invented.

History: Zemo's legacy was revived by his son, Helmut J. Zemo, 13th Baron Zemo who was born in Leipzig, Germany. Helmut was originally an engineer until he became enraged when reading a report about the return of Captain America. Helmut would ultimately follow in his father's footsteps as a super-villain using his family's money and his own scientific know-how to recreate his father's work.

He first surfaced under the alias of The Phoenix, and captured Captain America to get revenge upon him for the death of his father. He was presumed deceased when he fell into a vat of boiling, specially-treated Adhesive X. As he had not been wearing his mask when he fell into the vat, his face was hideously scarred by the boiling Adhesive X, giving his face the appearance of molten wax.

He resurfaced years later as Baron Zemo, first allied with Arnim Zola's mutates. He allied with Primus, and kidnapped Captain America's childhood friend Arnold Roth in order to lure Captain America into a trap. He forced the Captain to battle hordes of mutates before revealing that he knew the Captain's secret identity.

Zemo later encountered Mother Superior and her father the Red Skull. Zemo underwent tutelage by Mother Superior and the Red Skull, and then kidnapped Captain America's friend David Cox and brainwashed him to battle the Captain. Zemo then kidnapped Arnold Roth again, and directed a shared mental reenactment of Heinrich Zemo's last World War II encounter with Captain America. Zemo then battled Mother Superior, but was psychically overpowered.

Most notably, he formed a new incarnation of the Masters of Evil. This fourth Masters of Evil was formed to strike at Captain America through the Avengers; they invaded and occupied Avengers Mansion and crippled Hercules and the Avengers' butler Edwin Jarvis. Zemo captured Captain America and the Black Knight. Zemo battled Captain America, but fell off the Mansion roof.

Zemo later hired Batroc's Brigade and psychic detective Tristram Micawber to help him locate the five fragments of the Bloodstone in hopes of restoring his father to life. Zemo battled Captain America and Diamondback, but fell down an inactive volcano in Japan.

Zemo was again believed dead, though he eventually returned, now married to a woman named Heike who had once called herself The Baroness and had claimed to be the reincarnation of Heinrich Zemo.

Zemo, having abandoned Heike to prison, organized a new team of Masters of Evil when the Avengers and Fantastic Four disappeared during the Onslaught crisis and were presumed dead. These Masters of Evil took false identities and called themselves the Thunderbolts. Leading them under the alias Citizen V (a twist of irony, as Heinrich Zemo had killed the original Citizen V during World War II) Zemo planned to have the Thunderbolts gain the world's trust in order to conquer it. The public took a liking to the team much more quickly than Zemo or any of the other Thunderbolts, expected and soon most of the team came to like being heroes.

When the missing heroes returned, Zemo had the Thunderbolts' true identities leaked, forcing them to flee with him into deep space to assist his plan to conquer the world through mind control. However, most of the Thunderbolts rebelled and foiled Zemo's plan. Zemo went into hiding and plotted revenge on his former teammates (who were trying to win back the publics trust by being true heroes). After another of Zemo's plans was foiled by Captain America and a new Citizen V (Dallas Riordan), Helmut was killed by the new Scourge of the Underworld, though his mind was transferred via bio-modem technology into the body of a comatose John Watkins III, grandson of the original Citizen V. Now in possession of Watkins' body, Zemo again played the role of Citizen V, this time as a member of the V-Battalion, until the Thunderbolts' final battle with Graviton, during which his consciousness was removed from Watkins' body and transferred, in electronic form, into his ally Fixer's mechanical "tech-pack".

On the artificial world Counter-Earth - the same world to which the Avengers and Fantastic Four had previously vanished - the Thunderbolts encountered Zemo's counterpart in that world, Iron Cross. Fixer transferred Zemo's mind into his doubles un-mutilated body. Zemo then took up leadership of the Thunderbolts who were on Counter-Earth; when this group was reunited with their teammates who had remained on the normal Marvel Universe Earth, Hawkeye briefly resumed leadership but then left the team to return to the Avengers.

For a while Zemo remained the leader of the Thunderbolts. In 2004's "Avengers/Thunderbolts" limited series he attempted to take over the world again—this time with the belief that he could save the world by taking it over. Zemo now seems to be motivated by a twisted altruism rather than his original selfish desires; he feels he has grown beyond his father in that regard. However, the Avengers foiled his scheme, his teammate Moonstone went berserk, Zemo's new body was blasted while he attempted to protect Captain America, and he left the team and went into hiding after obtaining Moonstone's twin alien gems, two artifacts of great power.

**Here is where thcontinuityty diverges**

After some time to heal his body, Zemeventuallyly returned to the Thunderbolts. However, the team began to notice that he was losing touch with reality, due to his exposure to the Moonstones. The stones did give him great power, but also force his mind to see things no ordinary human imeantnt to see: cosmimachinationsns in their truallegoricic structure, pathways into countless periods of time and space, including possible futures, etc. There visions were at first welcomed by Zemo, seeing it as an opportunity to gain true knowledge. Bueventuallyly, even he notice the degradation in hipsycheie, making him lose touch with reality.

It was then decided to return one of the Moonstones to the still comatose Karla Sofen, who promptly regaineconsciousesse. Before this, Zemo discussed his behavior with Songbird, fearing that continued exposure to the Moonstones would reverted him to his old personality. Even witnessing possible futures where he ruled the worldUnfortunatelyly, after only having the one Moonstone was not enough to maintain the Folding Castle, which promptldisappeareded.

Soon after, Zemo and Songbird dissolved their relationship, seeing that it was just a farce and known so by both sides. The reason for him to allow her to lie to him, was a precaution to prevent the possible futures as he has seen her do so by killing him.

A year later, with the aid of Dallas Riordan and Val Cooper, the Thunderbolts werfinallyly recognized by the Government, and was given sanction to protect the western United States, while the Avengers protected the east.

Zemo continued to slip in and out of sanityunbeknownst to the team, until a nervous breakdown nearly ravaged part of the base. It was resolved when Moonstone convinced him to relinquish the other moonstone to her, which brought him back from the break in time. Nomentallyly stable, he continues to lead the Thunderbolts along with Moonstone and Songbird, acting as a buffer between the two.

Comic character is from: Avengers, Captain America, Thunderbolts, etc.


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« Last Edit: Sept 14, 2009, 8:58pm by Baron Helmut Zemo »Link to Post - Back to Top  IP: Logged

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Supergirl
Teen Titan
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Im more than just a piece of S



Joined: Sept 2009
Gender: Female
Posts: 6
Location: Duh, Up in the sky
 Re: Character Sheets
« Reply #176 on Sept 14, 2009, 7:37pm »

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First Name: Kara

Last Name: Zor-El

Alias or Nick-name: Supergirl, Flamebird,Linda Lang, Claire Connors

Age: appears to be in her late teens. Actual age is difficult to determin due to stasis, time travel and similar chronological disruptions.

Height/Weight: 5'5"/135 lbs

Eyes: Blue

Hair: Blond
Persuasion: Good, though she isnt nearly as big a boy scout as her cousin.

Powers/Weapons:
Powers
Crystal Generation: Compelled by her father to combat the Phantoms that escaped to Krypton through the Phantom Zone projector, Supergirl can unwillingly protrude sharp sunstone crystals from various parts of her body unwillingly as a defensive mechanism. They appear only under red sunlight. They allow her to maintain super-powers under the red sun. The crystals can easily rip through a human. Sunstone crystals can clean a body of possession by phantoms and are capable of healing her.

Kryptonian Physiology: Supergirl's cellular structure is more dense, resilient and biologically more effective than human tissue. She does possess several organs whose functions are not yet disclosed or understood but are believed to be part of and perhaps even the source of his biomatrix force field and reclamation aura. Supergirl has manifested a wide range of metahuman abilities and is considered to be one of the most powerful metahumans alive. Supergirl's body also stores energy actively within her bio-cellular matrix as an energy pattern that is linked to her body's electromagnetic field. This energy powers most of Supergirl's electromagnetic capabilities such as flight and heat vision. It also supplements her physical strength.

Solar Energy Absorption: The cellular structure of a Kryptonian is similar to that of all humans. However, a certain chemical makeup in the ribosomes is capable of absorbing solar energy and storing it. Once the ribosomes achieve saturation levels of this radiation, they begin to re-radiate the energy in the form of a bioelectric forcefield. Each individual cell within the field's radius becomes reinforced in such a way that the cells are not only protected from external harm, but internal forces as well. Since the individual cells are wholly invulnerable, they are capable of operating at levels of efficiency that would destroy normal humanoid cells. These "super-cells" lend an enhancing effect to all bodily systems...muscular, metabolic, nervous, and so forth. The continual absorption of solar energy provides a constant power source for these enhanced systems. Thus, a Kryptonian is capable of incredible feats.

Superhuman Strength: Her physical strength is greatly magnified by the combination of her more-efficient muscular system and the enhancement of her skeletal system's structural integrity, but is primarily augmented by the sheer force of her solar forcefield. It is generally accepted that Kara is easily strong enough to lift 100 tons with minimal effort. The conjectured upper limit of her physical strength is unknown. But continual exertion will deplete her solar energy, and greatly exceeding her normal lift will drain her more rapidly.

Invulnerability: Naturally, the basic forcefield effect renders her invulnerable to large amounts of damage. She can withstand a 1-megaton nuclear explosion without ill effect, and has been able to tolerate the molten conditions in the Earth's core with only discomfort. A 40 Megaton nuclear explosion knocked her unconscious for over an hour. She could not, however, survive the conditions inside a star, but can safely approach to within several miles of Earth's sun, probably due to a feedback loop of solar energy powering her bioelectric field.

Super Immunity: Due to the highly charged nature of her solar storage systems, her immune system deals with most normal poisons and diseases quickly and with no ill effect. Radiation and similar harmful energies are similarly neutralized.

Superhuman Stamina: Supergirl's body stores and processes solar energy at a rapid rate and for a variety of effects, which are explained in her other powers. Her storage capacity is sufficient to let her function at full capacity for up to 14 days depending on her physical condition and state of rest. While under a star of the right class (G-type dwarfs in the blue-white through yellow spectrum are ideal) and within a planetary atmosphere, she replenishes energy at a constant rate. If forced to expend large amounts of energy over a relatively short time, or to maintain constant exertion over longer periods of time, she tires and her power begins to diminish. Constant exertion will revert her to normal humanoid levels after 14 days without rest. The power recovers at the rate of normal rest, and a full recharge can be accomplished with two days of no more than moderate, normal-level exertion. A process of solar recharge is also known, but requires massive amounts of fusion energy of solar/light-based superpowers.

Flight: Kara is able through an act of conscious will attain independent flight. The precise mechanism of her ability is unknown. It is suggested to be biological in nature as Kara-El can not achieve flight when poisoned with Kryptonite or maintain the effect while being so effected. What is known is that when Kara is super-charged with solar-energy, she can generate a powerful personal energy field that interrupts locale gravity, allowing her to fly. When in flight, she's fully suspended by this energy, almost completely repelling earth's gravimetric influence over her. She becomes her own center of gravity, and no longer has to physically leverage against the gravity of whatever planetary body she's on, or any object.
By using this "sling shot" effect, Kara-El is able to attain escape velocity and enter into outer space. But achieving this speed still requires strenous effort on her part to achieve (as recently shown in Titans 53). Thus she can attain escape velocity and enter into outer space at her choosing when needed. However, when Kara needs to enter into far distances of outer space, she usually uses an external transporter to achieve that effect without the strenous effort on her part to cover the distance herself. Kara's control of her flight is very precise and she can perform aerobatic feats such as hovering, flying backwards and even lifting great weights while flying.

Superhuman Speed: Similarly, Supergirl's enhanced metabolic rate, muscular speed, and nervous system grant her incredible speed. Her Kryptonian structure and the solar energy paths that course along her neurophysical structure allow her to react at many times normal human speed. While not as fast as the Flash, Supergirl is fast enough to run/move at speeds of in excess of Mach 10 (2 miles a second) and light-speeds in space. She can read a complete encyclopedia set in seconds, wash a sink full of dishes in the blink of an eye, or run from New York to Paris in a matter of minutes. She can move faster than the human eye can perceive if necessary, but this requires extra effort. Her reflexes are quick enough to allow her to dodge incoming automatic laser fire. Supergirl's perceptions are similarly rapid, allowing her to see individual bullets fired from high-speed automatic weaponry in flight and outrace them easily. Moving at extreme speeds for extended periods of time rapidly drains her solar reserves. In a full drained state, her reflexes are only sufficient enough to dodge semi-automatic projectile weapons and read the encyclopedia set in under 10 minutes. Kara is able to attain great speeds while in flight being obviously supersonic. However her top flight speeds are unknown as she is not able to attain escape velocity on her own. However she has been shown to be able to use the Earth's own rotation to increase her flight speeds to enter into outer space as shown recently in Teen Titans 53.

Heat Vision: The ability to fire beams of intense heat at a target by looking at it with the conscious act of activating this power. Visually, the power is typically depicted as two beams of red light firing from her eyes. These beams can be made invisible, allowing Supergirl to work undetected. The maximum temperature of her heat vision is said to be around that of a nuclear detonation. The area of effect can be consciously determined by Supergirl, down to the microscopic level. Supergirl has the ability to expel stored (solar/electromagnetic) internal energy in the form of focused beams of radiation from her eyes. She emits light along various frequencies in high energy bursts that flash-melts materials in seconds, weaken structural integrity over a smaller area, such as melting the barrel of a gun but leaving the handle untouched. Supergirl can control her heat vision and direct it wherever she wants to with her eyes. In actuality, Supergirl could not emit the beams directly from her eyes. The energy is actually built up on the surface of the bio-energetic field surrounding her body and emitted from there. This allows her body to be protected from the energy and absorbing stray electromagnetic energy back into her body. Supergirl's energy reclamation aura is so efficient that any radiation, even those emitted from her, once in the environment are able to be reabsorbed. The heat beams are psionically controlled and that control is reflexive, so she can shut it off without accidentally damaging anything that she does not want to. She can emit the radiation visibly or invisibly at lower settings. Her energy has a high visibility profile if emitted at higher levels.

Super Hearing: The ability to hear any sound at any volume or pitch. Her range of hearing extends from the subsonic through to the point where signal modulation in broadcast communications can be sensed and demodulated into "sounds". The only Earth creature who can detect sounds at the frequency she can is a blue whale (0.01-200,000 Hz). She has shown enough control to block out ambient sounds to focus on a specific source/frequency. Supergirl was able to detect disturbances in the frequency the human brain operates.

Super Breath: can breathe in large amounts of air, an ability used when dealing with and disposing things like clouds of poison gas. Also able to create hurricane force winds by blowing. She is able to hold her breath for a maximum of 2 hours.
Freeze Breath: The ability to chill her breath in order to freeze a target.
Voice Throwing: She can modulate her voice to transmit on radio or microwave/radar frequencies, and can expel a minute amount of air in space at a warm enough temperature and speed to carry sub-vocalized sound directly to one or more targets.

Super Vision: The enhanced structure of Supergirl's sensory organs combined with the increased capacity of her nervous system provides for the greatly enhanced senses. Her visual reception range covers the entirety of the electromagnetic spectrum. Supergirl can change the spectrum she perceives at any given time, by changing the chemical receptors in the rods and cones of her retinas. She can adjust her photovoltaic detection as an act of will to sense longer wavelengths down to the infrared, and higher energy light, up to X-ray and gamma radiation.
Electro-magnetic Spectrum Vision: can see well into most of the EM Spectrum. She can see and identify radio/television and any and all broadcast/transmitted frequencies, allowing her to avoid detection through radar or satellite monitoring methods.
Telescopic Vision: The ability to "zoom in" her distance to see something at a great distance, without violating the laws of physics. The total telescopic ability is unprecedented, but limited to some extent.
Microscopic Vision: Supergirl can use the gravitational fields generated by the muscles in her eyes to produce a gravity lens, allowing her to focus far beyond the range of the human eye. Combined with Supergirl's sensitivity to light, she can magnify an image a virtually countless number of times.
X-Ray Vision: Supergirl can see through solids objects by using a combination of these telescopic and microscopic visual abilities to see through the atomic structure of an object and focus past it, as a camera focuses beyond the dust on a lens. Certain dense materials, notably lead, obstruct this ability.

Strength level
Class 100+. Kara is easily strong enough to lift 100 tons with minimal effort.

Weaknesses
Kryptonite: The fatal flaw in Kryptonian cellular physiology is the unique radiation given off by kryptonite. In the most minute amounts, the radiation waveforms and high-energy particles emitted by kryptonite can react catastrophically with the very ribosomal chemical that grant a Kryptonian powers. The briefest contact can strip these powers, and further begin a fatal poisoning that totally shuts down cellular activity in the affected areas. As kryptonite radiation makes its way through the bloodstream, a Kryptonian becomes instantly weak and ill in its unshielded presence, and prolonged exposure will render her unconscious (after 30 minutes to an hour depending on the size of the sample, and the current state of her solar reserves), and will eventually (after two to four hours) reach all parts of his body and bring death, usually as the body's immune system attempts to expel the deadly toxin. However, the rate of recovery once removed from the emissions is as rapid as the rate of damage, and the Kryptonian will be back to normal in under an hour after exposure in optimal conditions. Kryptonite emissions can be blocked by lead and other super-dense materials.

Solar Energy: Supergirl requires solar energy to function at peak capacity, or her powers fade to greatly reduced levels, some disappearing entirely if her solar reserves are empty. Supergirl cannot absorb energy from the lower frequency orange O-class stars and cannot process the higher-frequency White K or blue F classes. Blue B and yellow G type stars are ideal. Supergirl can easily survive conditions in deep space, but she does need to breathe, eat, sleep, and excrete. Supergirl requires 2 hours of sleep a night to function at peak mental efficiency, as well needing to dream at least half an hour a night, or experience the psychological effects of sleep deprivation as would any other person who missed a night of sleep. When her solar energy is depleted, her resistance to physical punishment drops to approximately one-quarter the normal amount. Withstanding large amounts of damage continuously over time will rapidly deplete his solar reserves. Further, the radiation signature of the red sun of the Krypton system (and similar M-class stars) instantly causes the ribosomal structures to lose their stored energy, reducing a Kryptonian to normal humanoid levels.

Magic: Supergirl's biomatrix is her most powerful asset, but the strength of this field is also its greatest weakness. It's permeability to certain wavelengths makes Supergirls vulnerable to certain radiations, particularly magical energies whose chaotic electromagnetic or extradimensional signatures disrupt this forcefield. Supergirl's vulnerability to magic varies on the special effects of the magic. No magic seems to be able to directly destroy her unless it comes from a semi-divine or divine source. She can be injured and worn down by magical entities. Magic can have powerful and unpredictable effects on Supergirl and her magical enemies have often proven to be the most dangerous.

Lead: X-ray vision cannot penetrate lead or lead-lined walls. It also cannot penetrate inertron, the most indestructible substance in the 30th century universe.

Psionics

History: Kara Zor-El is the daughter of Superman's uncle Zor-El and his wife Alura. Kara is actually older than Kal-El (Superman); she was a teenager when he was a baby. When Krypton exploded, she was sent in a rocket (in suspended animation) to find and look after Superman. However, her rocket was caught in a large chunk of the planet and she arrived on Earth years after her cousin did.

After some initial confusion, Kara was found by Superman and trained by Wonder Woman. She was captured by Darkseid, and after being brainwashed, attacked her own cousin. Superman defeated her and returned her to Earth, where he faked her death so Darkseid would not come looking for her.

She then assumed the role of Supergirl. But she felt out of place, not sure where she really belonged. Kara was uncomfortable with her cousin's over protectiveness, and she could not hang out with her Earth-Two counterpart Power Girl since their powers went haywire whenever they touched. She found kindred spirits in her other "cousin" Superboy and fellow alien Starfire.

Kara's self-discovery was interrupted when Lex Luthor used Black Kryptonite to split her into a good Kara and an evil Kara. The evil Kara stated that she was sent to Earth by Zor-El for the sole purpose of killing the infant Kal-El. Zor-El had devised a special crystal that would influence her personality as she traveled to Earth, making her "innocent", thus creating the good side of Kara's personality. However, the good side became dominant.

At the climax of the struggle between the two Karas and the Justice League, the good Kara urged Wonder Woman to use her golden lasso of truth to bind the two together and ask: "Who is Kara Zor-El?" The two Karas fused back into a single good Kara, who decided her past was not important and acknowledged Batman, Wonder Woman, and Superman as her foster parents.

Supergirl joined Donna Troy and other heroes to help prevent a coming crisis. While in deep space Kara was struck by an altered zeta-beam and disappeared.

Kara re-appeared in the 31st century. She was revered as a member of the Superman family. Upon her arrival she concluded that she was "dreaming" the Legion and that the 31st century wasn't real. Saturn Girl, attempting to learn more about how Kara arrived in their era, scanned Kara's mind and found a particularly vivid memory -- that of the Zeta-Beam accident.
The Legion hypothesized that Kara was rationalizing her fantastic existence by believing her life was a dream. In a relatively short period of time (due to suspended animation): She lost her planet. She lost her parents. Arrived on Earth to find her baby cousin grown up and a legendary hero. She discovered her extraordinary powers and quickly reached the status of "living legend." Found herself inexplicably thousands of years in the future.

To complicate matters, every time Supergirl wanted something to happen in her supposed dream world, it happened. For example, when told she couldn't become a full member because the Legion was out of flight rings, one was immediately sent to her from Brainiac 5.

She had a few adventures with the Legion before Brainiac 5 came close to a means of returning her to the 21st century. He invented the Chronexus (a time window) that she and some of the other Legionnaires viewed various parts of Superman's history (including references to another Legion). Brainiac 5 secretly worked with Sev Tcheru to perfect the Chronexus technology by making it a real, but limited time machine. It only worked one way, and only once. When this was revealed, Saturn Girl convinced Kara that she should go back to her native era. Sev Tcheru wiped out Kara's memory of the Legion right before she went, as knowledge of future history was considered dangerous.

One Year (and one month) after Infinite Crisis, during World War III, Kara returned, only to find Superboy dead and Superman powerless. Feeling alone, she eventually started a relationship "no hero would condone". She also became Metropolis' protector along with Booster Gold and Supernova
.
Soon after, she assumed the identity of Flamebird to fight crime in Kandor with Power Girl as Nightwing. They opposd a religious cult based around warped versions of Superman's earlier appearances in Kandor. Kara also believed the key to Argo City, her home town, lied somewhere in the city. Supergirl and Power Girl found themselves battling the Saturn Queen and Ultraman (posing as Superman), villains who had established themselves in Kandor. At the climax of the struggle, Supergirl unexpectedly left (with her comrade in tow). Since she did not consult with Power Girl about the timing of their exit, the two parted on somewhat strained terms.

Kara re-established herself on Earth, attaining financial independence after selling an item of Kryptonian technology that would completely "heal" anybody who used it to Batman for his own personal use at the price of one million dollars. With this money Kara, purchased her own apartment.

Kara attempted to develop familial ties with the Kent Family, who were still mourning the loss of Superboy. During a visit, Kara took one of Superboy's's trademark black t-shirts and gave it to his mourning girlfriend, Cassie Sandsmark, aka Wonder Girl. From there, Kara and Cassie forged a close friendship.

She also developed a close relationship with former-villain Captain Boomerang. Owen clearly wished to date Kara, but she instead saw him as a big brother of sorts.


In an attempt to create a secret identity, Kara started going to high school under the name Claire Connors, a teenage girl from Kansas. Kara used a wig, glasses, and plain clothes to become "Claire." Her attempts to assimilate failed because she was unable to connect with the other students, and she dropped out after a week or so, due to cruel classmates.

As a favor to Captain Boomerang, Supergirl was granted an "audition" with the Outsiders. Having encountered the group once before, she had a crush on team leader Nightwing. She even stole a kiss, her "first true one", from Nightwing during their first encounter. [7] The members of the Outsiders were all very suspicious of her. They believed she was using lethal force against criminals, but she was acting at super speed to disable them. She also broke the leg of a passenger on a cruise ship, who was really Metamorpho in disguise. She used x-ray vision to detect that the passenger was Metamorpho, and she was upset that the Outsiders decided to test her rather than tell her all the details and trust her. As a result, she decided to not join the team.

She met the new Terra and the two fought together to defeat a rogue Empathosaur.
Around this time, Kara met a new teenage super-hero, Power Boy. The two first met while rescuing hurricane victims in Mexico, and again later in Hollywood where they teamed up to fight two villains known as Gakidou and Sakki. Afterward, she began dating Power Boy (without telling Captain Boomerang).

A series of haunting half memories of her past showed Zor-El subjecting an unwilling Kara to grievous experiments to enhance her powers; in fact, when badly injured by Batgirl (Cassandra Cain) in an artificial red-sun environment, Kryptonian Sunstones sprouted from her body, healing her and impaling her foe.

Kara accompanied Hal Jordan on a mission to the casino world of Ventura. She assisted the Green Lantern partly out of a desire to see more of the universe and partly in order to avoid a lecture about responsibility from her cousin. Her personality was slightly different from normal, as she appears to be quite flirtatious and playful with Hal, but when he politely rebuffed her advances, she entered a gladiatorial contest dressed in a pink dress and pigtails. The ploy turned out to not only be a response to Hal's comments but also a clever ruse designed to flush out their prey.

Returning to Earth after her mission with Hal, Supergirl renewed her relationship with Power Boy. Power Boy revealed that he loved Supergirl so much that he was obsessed with her. After Kara was about to visit Owen Mercer in the hospital, Power Boy immediately stopped her and decided to go through this with violence, forcing him to turn on Supergirl. Power Boy was revealed to have been born in Apokolips.

Later when Kara found herself in deep space and near death, she saw a vision of her Father, Zor-El. He then explained to her that she was remembering things wrong, so he needed to retell her why he did what he did before she left Krypton. He started by explaining that the Phantom Zone was inhabited by some sort of ghostly life. These beings were angry about being removed from their home by the projector and took out their anger by possessing various people who lived on Krypton. Zor-El then discovered that the only way to destroy the phantoms was with Kryptonian Sunstone. He implanted sunstone into her to make her immune to possession by the Phantoms. Shortly afterward, the students at the school Kara went to on Krypton were possessed by these Phantoms and they were forced to kill them all with sunstone. For this, the Kryptonian Science Council had decided that Zor-El, Kara, and Alura should be sentenced to exile in the Phantom Zone. However the final quakes before Krypton's destruction interrupted this before the sentence could be carried out. Then in the present day Kara found herself back on Earth and saw the Phantoms there.

Kara was then assaulted by hundreds of Phantom-possessed humans, including Wonder Girl who forced Kara to admit all the dark secrets that she has been denying since arriving on Earth. Disgusted with Kara, Wonder Girl released her. Kara then flew to the Batcave in the hopes that Batman might be able to help her. Unfortunately, the Phantoms had possessed him, and he had sealed himself inside the cave. Before Kara could try to break her way inside, Robin who was also possessed, blocked her path. He provoked Kara into hitting him, and she accidentally stabbed Robin with a sunstone. This surprisingly did not kill nor even mortally injure him, but instead freed him of the Phantom Ghost. Robin, who had apparently been keeping tabs on Superman since the sun went red (using a Batsuit loaned to Superman since his powers were gone), then gave Supergirl directions to locate Superman in Metropolis. When she reached Metropolis, she discovered that the phantoms were coming out of Superman's body.

Once reunited with her cousin, Kara admitted everything. Clark, who has been going mad from the Phantoms that were leaking out of him, begged her to kill him and free their adoptive homeworld. Before any actions could be taken, a Pre-Crisis version of Supergirl appeared and attacked Kara, cheerfully taunting her with accusations of imperfection and inadequacy during their battle over Metropolis.

She soon discovered that all of these events were really the machinations of Dark Angel, including the Phantom-infested Earth, Cassandra Cain's attack, and Kara's direct encounter with her father. All of these were part of Dark Angel's twisted "test" to determine her validity in the Multiverse. Acting under the auspices of one of the Monitors to identify post-Crisis "anomalies" who threaten the Multiverse, Dark Angel had become personally invested and then obsessed with proving Kara's status as an anomaly through increasingly brutal means. The Monitor appeared and chastised Dark Angel harshly. He asserted that Kara was, indeed, this universe's Supergirl, and apologized for Dark Angel's excess. After stating that Kara's tragic memories of her journey to Earth were real, the Monitor departed with his employee, leaving Kara in deep space with her Kryptonian abilities apparently restored and no outward sign of her sunstone implants.

Kara then met the reborn Pariah, who warned her of a "Great Disaster" that was coming during which she was destined to play a role. Kara then returned to Earth where she sets about correcting some of her past wrongs, apologising to Boomer for leading him on, repairing her friendships with Cassie and Sarah (a girl she met during her brief time in High School) and dealing with her cat Streaky. Though she attempted to apologise to Power Girl for her actions in Kandor, Power Girl said she couldn't trust her and challenged Kara to fix things with Clark. After spending fifteen minutes outside Lois and Clark's apartment deciding what to do, Lois invited Kara inside where she and Clark embraced. Her actions over the past year forgiven, Kara raced her cousin to the Fortress of Solitude.

Later, when Wonder Girl confided in Kara some of her personal problems, they discovered that the Amazons of Themyscira have invaded Washington, D.C. as part of the events of Amazons Attack. Because of the McCarran Internal Security Act, implemented by the U.S. President, Wonder Girl's mother and a friend of Supergirl's, named Alison, were held at an internment camp. As they tried to storm the camp and free the women, they were stopped by the Teen Titans, and told by Robin that negotiation would be a better solution. Consequently, they flew to Washington D.C. and spoke with Queen Hippolyta, who told them that negotiations were impossible, since the President was safe on Air Force One. Agreeing to bring the US leader to the Amazon Queen, the two girls blocked the path of Air Force One and threatened to bring the plane down if the President did not come with them.

Kara received membership with the Teen Titans shortly thereafter, though her tenure with the Titans was extremely brief. Although no longer a member, Kara participated in several adventures with the young heroes.

Kara met two time-travelers from the 30th century named Val Armorr and Una. Val and Una were members of the Legion of Super-Heroes, albeit from an alternate future timeline than the Legion that Kara was familiar with. At the Nebraska/Colorado border, Supergirl assisted the Legionnaires in battling a cybernetic powerhouse named Equus. Equus attempted to destroy Supergirl by battering her with a railroad car, but Kara proved that she was in fact "more powerful than a locomotive". At the conclusion of this debacle, Supergirl, Val and Una parted company, but their meeting prompted something in Supergirl's mind that reversed Brainiac 5's previous mind-wipe. She now recalled all of her adventures from the 31st century, but was still uncertain if these things actually happened, or it was all just a dream.

Supergirl then assisted Superman and the Green Lantern Corps in tracking down an invading alien armada back to their home galaxy. Kara made use of tesseract technology to follow them, but ultimately a solar flare distracted her senses and she was unable to determine the aliens’ point of origin. She returned to her home to report her failure, but Superman was still proud of her efforts.

Soon after, Supergirl encountered a villain who would prove to be her greatest nemesis – Reactron. Reactron claimed to have the power of a star inside his containment suit, and he unleashed a massive attack of atomic energy that threatened to destroy Metropolis. Supergirl fought against him and lost in the initial throwdown. Supergirl came back for round two and determined that Reactron's power source originated from a circular disk inside his chest cavity. Supergirl tore the device from his containment suit and Reactron was defeated.

In the aftermath of Reactron's attack against Metropolis, Supergirl learned about a boy named Thomas Price. Thomas was eleven-years-old and dying of cancer. Supergirl made a promise to him that she would save his life – a promise that provoked strong opinions from not only his parents, but from Superman as well. Superman warned her against pursuing this course of action, for even though they are powerful heroes, nobody can stave off death. Supergirl was undeterred however, and continued in her quest to find a cure.

She sought out Mitchell Shelley, the Resurrection Man, whose nanite-infected blood enabled him to literally resurrect himself from the point of death. Supergirl wanted to use Shelley's blood to cure Thomas, but by the time she returned to Metropolis with him, she was too late. Thomas Price was dead. Supergirl refused to accept this. She even tried using the tesseract technology she acquired from the previous mission to alter the timeline so she could save Thomas' life, but even this was not enough. In vain, she still tried using Shelley's blood to revive Thomas, but this too failed.

Supergirl then teamed up with former Young Justice member Empress to take down Clayface and later a man named Eddie Rose. Rose was a survivor of Superman's fatal battle agains Doomsday, but the experience left him an embittered parapalegic. He wanted to turn public opinion against super-heroes, so he kidnapped Empress' family, forcing her to bait Supergirl into a trap. Supergirl was able to resist Empress' reluctant efforts to brainwash her, and together they were able to stop Rose and rescue Empress' parents.

After a series of unfortunate mishaps, and lapses in judgment, Kara decided that she should scale back her actions as a full-time super-hero. At the suggestion of Lana Lang, Kara adopted a civilian identity as Lana's niece and began calling herself Linda Lang. [22]

Vril Dox, the original sentient computer known as Brainiac came to Earth with the intent of assimilating the planet's culture and technology into his gigantic skull-ship. Superman fought and defeated Brainiac, and in so doing, discovered the miniaturized Kryptonian city of Kandor. It had always been believed that Kandor was destroyed along with the rest of Krypton, but in truth, Brainiac had visited Krypton prior to its destruction, miniaturized the city, and secured it within a special containment tube inside his ship. With Brainiac's defeat, Superman liberated more than 200,000 Kandorians. These Kryptonians were restored to their normal size and their home city was transplanted to the Arctic Circle, where it was christened New Krypton. Among the survivors were Supergirl's parents, Zor-El and Alura.

Supergirl was overjoyed to discover that her parents were still alive. Her father explained that their original home, Argo City, had likewise survived the destruction of Krypton, but was later assimilated by Brainiac and merged with Kandor. Zor-El also revealed that many of Supergirl's prior perceptions of him were actually false memories as a result of prolonged Kryptonite poisoning. During the time that Supergirl was journeying to Earth, her ship was encased inside of a large Kryptonite meteor. The ambient radiation, while not fatal, was enough to unbalance her brain chemistry. Zor-El treated Supergirl and purged her system of the lingering Kryptonite particles.

The rest of the planet grew wary of the possible consequences of 200,000 super-powered Kryptonians now residing on Earth. In order to stave off a possible alien invasion, a secret government response group was put together known as Project 7734. The project was headed up by General Sam Lane (whom was previously believed to have been killed during the Imperiex War) and included several notorious agents such as Lex Luthor, Metallo, Reactron and a new Superwoman.
It was during this time that Supergirl suffered the greatest tragedy of her life. Under General Lane's orders, Reactron and Metallo invaded New Krypton. Armed with Yellow Kryptonite (which robbed a Kryptonian of their powers), they systematically began slaughtering as many Kryptonians as they could find. Reactron murdered Supergirl's father, Zor-El.

As a result of the skirmish, Kara's mother Alura used Sunstone technology to literally uproot New Krypton from the planet Earth. The floating city was piloted into outer space and placed in geosynchronous orbit, directly opposite of Earth.

The United States government also took action as a response to Kryptonian violence. They passed a law, stating that all Kryptonians with the exception of Superman were no longer allowed to set foot on the planet Earth. This included Supergirl. [27]

Supergirl went to live with her mother on the New Krypton planetoid. Alura still wanted revenge against Reactron for the murder of Zor-El and ordered Kara to return to Earth to bring Reactron to justice. Supergirl tried to keep her continued presence on Earth a secret, but she quickly earned the attention of Project 7734. She fought against Reactron for the second time, defeating him in a manner similar to how she stopped him when they first fought. She also fought against Superwoman whom she discovered was actually General Lane's daughter, Lucy. The fight resulted in Supergirl rupturing Sueperwoman's battle suit, seemingly killing her.

Shortly thereafter, Supergirl celebrated her eighteenth birthday. As per Kryptonian custom, it was time for her to select a guild house for herself. After observing the way the other guilds worked, she elected to join the same guild as her mother - the Kryptonian Science Guild.


Comic character is from: Superman, Super Girl, Justice League, Leagion of Super Heros

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FireKat
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 Re: Character Sheets
« Reply #177 on Oct 6, 2009, 8:19pm »

First Name: Kathryn
Last Name: Xella
Alias or Nick-name: Firekat
Age: 17
Height/Weight: 5ft 3in, 115lbs
Eyes: Green
Hair: Red
Persuasion: stuck up bitch
Powers/Weapons:
As a Mutant, Firekat possesses the ability to generate, and manipulate, varrying levels of fire. This is tied to a physical immunity against Injury from fire. She also posesses the ability to fly.

History:

Kathryn Xella grew up without being taught discipline by her parents. She was never denied anything she wanted and never punished for anything she did, due to her parent’s firm belief that any harsh treatmeant would cause 'irreprable mental stress that would stifle energies she might need later in life’. The end resulting was her developing selfish and mean-spirited attitudes.

Even through her early years in school, she had earned herself a reputation as a spiteful, vendictive, and sadistic little girl, her tenacity later earning her the 'alpha mean-girl' position of her little clique. Throughout middle and high school, her fellow students would steer clear of her, fearful of any type of reprisal if they look at her funny. Despite her constant cruelties, and despite constant calls from the parents of other children, her parents merely brushed off her actions as a result of her being 'high spirited'.

It wasn't until her mutantcy developed that her classmates where freed from her reign of terror, if only breifly. Arguing that her ability to generate fire, displayed when she 'accidentally' set another girls hair on fire, constituted violating school policy, she was expelled for 'bringing a weapon to school'. After an arguous court battle, she was allowed back, but the tables had turned upon her. Her once prominent social status had been completely destroyed, the student body wich had once feared her, now freely mocked her in the halls, dubbing her the 'fire freak', even going as far as spraying her with a fire extinguisher (Well, AFTER threatening to burn their houses down).

Anguished over how their daughter was 'bullied', they pulled her out of the school, but where pressed to find any that would take her. The only real solution was the Xavier institute, as they 'wheren't prejudiced against her gifts.' However, the change in scenery has been far from easy for her.

She's been thrust into an enviroment that lacks the cutthroat social dealings wich she's been used to, nor is tolerated. And if it wasn't bad enough she isn't the Alpha in a Clique anymore, for the first time she's being kept on a short fiscal leash, her parents putting her on a credit-card allowance.

Her initial introduction to her 'squad-mates' was short and left anything but a good impression. He made little attempt to hide her feelings towards the other classmates, wich turned violent when she attempted to use her abilities Against Duncan. Jean Grey's telepathic interferance saved them both a lot of discomfort. Reprimanded and sent to the showers... she got lost in the hallways and eventually found her way past the Controll center for the Danger Room... and was nearly run over by another student. It was only after discovering of the 'malfunction' in the Danger Room that she made it her buisness to seek him out.

She eventually found and attempted to blackmail the Technopath David Chaim (aka Trojan), threatening to reveal his selling student information unless he gave her a cut of the proceeds. Little did she know that she bit off far more than she could chew.

Comic character is from: Origional

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Katarina
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 Sheet: Spy Smasher
« Reply #178 on Oct 19, 2009, 11:56am »

First Name: Katarina

Last Name: Armstrong

Alias: Spy Smasher, Katie Strong, various others for undercover work

Age: 28

Height/Weight: 5'10"/134 lbs

Eyes: Blue (but sometimes wears colored contact lenses)

Hair: Blonde (but currently dyed brown)

Persuasion: Always on the side of the angels.

Powers:
Katrina is expert marksman on a similar level to Deadshot of the Secret Six (who was acclaimed to be the second-most accurate assassin behind Deathstroke). Katrina has extensive knowledge in various forms of hand-to-hand combat and is a somewhat of a strategist with formerly extensive government connections at her fingertips, which are much less extensive than before.

She was enhanced as a test subject by a group experimenting with OMAC technology, trying to replicate Sasha Bordeaux's abilities. Though not completely successful, the nanotechnolgy integrated in Katarina's body did enhance her physical abilities to around fifteen percent greater than an Olympic-level athelete, add extra oxygen to her blood when needed (allowing her to hold her breath for much longer than normal people), remove waste products from her muscles (allowing her greatly-enhanced stamina), quickly move to repair damage (wounds stop bleeding very quickly, and she heals faster than normal humans), and filter her blood of poisons or drugs. Her bones have been hardened to some extent with carbon-lacing, and her skin strengthened to the equivilent strength and kinetic energy-dispersion of a suit of flexible body armor. She is also somewhat cold-and-fire resistant, as a suit of Nomex armor would be.

History:
Katarina Armstrong is a high-ranking anti-terrorist government agent who’s affiliated with several American and International agencies. Becoming the second person to claim the name of Spy Smasher, it is unclear as to what Katarina’s exact ties to the first (Alan Armstrong) specifically are. However, her diamond insignia costume and personal identity clearly suggest they are in some way related.


Much still has not been revealed about Katarina’s past, but in college she met Barbara Gordon and struck up a most unusual friendship. Coming from different backgrounds and both highly competitive with one another, Katarina and Barbara disagreed on everything yet remained inseparable. Their friendship became strained when Katarina cheated in a track race by tripping Barbara to win. Friendship became rivalry after college as the two went their separate ways, but kept constant surveillance on one another from that point on.


Their paths crossed once again when Barbara sent a team of agents into to rescue the daughter of mob boss “Shark” Brennan, kidnapped to prevent him from turning state’s evidence. Katarina became determined to shut Barbara’s operation down by any means necessary. It wasn’t long before Katarina coerced Barbara into turning control of the Birds of Prey over to her. Kat sent the Birds into on a salvage mission that revealed the long thought deceased Ice (of Justice League International ) was still alive. While there Kat and the Birds fought the Secret Six , to which Kat found herself equally matched against Deadshot . Kat also removed Lady Blackhawk from the team for dissent.


As the team returned to the Bird’s base camp Katarina was challenge by Barbara for control of her entire operations. After the two beat each other to a stand still, Katarina found herself confronted by every former agent of the Birds of Prey. Threatened by Black Canary , Katarina left disgraced and humiliated. However, Kat left a final parting gift for Barbara that revealed some background information on the teenaged Misfit .

It is later revealed that Katarina was severely reprimanded by Checkmate . It is mentioned that Josephine Tautin personally carried out Katarina’s disciplinary action, much to her enjoyment. Sasha Bordeaux also apologized to Barbara in person for Kat’s actions.


***Added on to the history, to make her playable here.

Kat was reassigned to a remote Antarctic research facility to get her out of the way, though she kept her "Special Agent" status with the US Government. This turned out for the best, as Checkmate soon fell apart. With plenty of free time, she discovered that the remnants of her former organization had been absorbed by various other organizations, and that a UN security organization was working on a super-soldier program based on scans and samples they had of Sasha Bordeaux's OMAC nanotechnology. Kat saw her chance to gain an upper hand on Gordon and voulunteered to be a test subject. Though not as successful as the program hoped, Katarina was enhanced to a superhuman level.

Since then, Kat has been placed on detached duty, and just in time as the research was quickly shut down by unknown elements (though probably Batman-allies attempting to eliminate traces of Brother Eye and the OMACs). She has made sure that her paper trail is a bit less easy to follow, but has found herself fairly comfortable while she quietly tries out her new abilities.

Katarina has set herself up in Philadelphia as a Special Agent for the Department of Energy as "Katie Strong", and she produces her own "investigations" so as not to local agents too suspicious.



Comic character is from: DC Comics, Birds of Prey

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Blue Beetle
DC Superhero
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Posts: 1
 Eddie Kord - The Blue Beetle (OC)
« Reply #179 on Oct 20, 2009, 5:22pm »


Name: Edwina Joanna Kord

Alias: Eddie, The Blue Beetle

Age: 18

Height/Weight: 5'4"/110

Eyes: Blue

Hair: Black

Persuasion: Good

History:
Edwina Kord is the daughter of Rick and Samantha Kord. Rick was the half-brother of Ted Kord, the second Blue Beetle. Rick was born to Ted's father though an illict relationship, but was quietly adopted without the younger Kord's knowledge until after his father's death. Rick had no real interest in his other relations, as his father had made it clear that Rick would have nothing to do with his father's holdings.

So, while sorting through his father's things, Ted Kord realized that not only did he have a half-brother, but also a young niece, Edwina Joanna Kord. After being rebuffed by his estranged kin, Ted decided he would at least help the girl from behind the scenes. After all, it seemed unlikely that Ted himself would ever be a father, so he moved to hopefully pass on the family company some day. He began by having Kord Industries pay to have the girl stay at a series of private boarding schools specializing in both music and science. Her father reluctantly agreed, wanting her to have the advantages of the Kord fortune even if he couldn't.

Eddie showed aptitude and interest in science, engineering, music, and athletics to some extent, though her grades were not often the best... the structured lessons bored her and unfortunately there were few opporrtunities at these schools for self-study. She interned at several different Kord Industries labs and offices through high school, and after special tests given to her by the corporate staff was allowed to even work hands-on in some of the most cutting-edge laboratories.

The company was then sold to Wayne Enterprises, and with the new administration came the end of Eddie's special treatment. She did not have the resume to be officially hired by the company (though she was finishing degrees in Electrical, Mechanical, and Computer Engineering), nor the business knowledge to enter the company's bureaucracy. So, inspired by her chance to play with such great toys, Eddie threw herself whole-heartedly into finishing her studies. Unfortunately, by the time she emerged from the halls of Academia, Kord Enterprises as her uncle and grandfather knew it was now being controlled by villians and worse.

On the eve of her eighteenth birthday (which happened to be the day that Ted Kord was killed by Maxwell Lord in Switzerland), Edwina was visited by an attorney, who told her that she was old enough to come into her inheritance. He explained that she was the proud owner of 55% of the stock in K.O.R.D. Inc: Kord Omniversal Research and Development Incorporated. The attorney had overseen Ted's attempts to salvage what was left of his father's company and the various facilities and storehouses of Blue Beetle equipment, and now Ted wanted someone besides him to benefit. Of course, he had no idea that he was about to die.

He sent her a note as well:

"Edwina,
I know that we never met, but I hope I can make it up to you someday. You are old enough to make yor own decisions, but I regret not being a part of your life even if your father wasn't able to let me. I hope this will be a little down payment on my apology.

Yours, Uncle Ted.

P.S. If you figure out the secret in this package, it's all yours. But please, if you don't want it don't tell anyone else until we can talk it over."

Of course, they never did.

The secret was a hidden set of coordinates and passkey frequencies to a townhouse on the Chicago waterfront complete with a secret underground base connected to Lake Michigan. There Ted had a full lab and sets of Blue Beetle gear as a backup in case of emergency. Eddie was of course very surprised, but she decided to do as her uncle had wanted... she would wait until they could talk.

When news came of his death, Edwina decided to try and make Ted proud, she would do everything possible to live up to the legacy of the Blue Beetle... even if she didn't exactly fit in the costume.

So, she began to hire personal trainers and to seek out martial artists who could help her hone her body and skills, but her aptitude and interests were not so much in that area, so she became only a competent fighter and athlete. She was much more interested in trying to figure out Ted's more interesting and experimental technology. Edwina became somewhat involved in the company, though she wisely chose not to meddle in the day-to-day running of things.

Now she feels ready to reveal herself to the world and the multicolored-spandex crowd as the new Blue Beetle. Too bad there already is one.

Powers:
Eddie Kord is quite brilliant, approaching even her uncle Ted Kord's intellect. She does not have the wealth of experience or training he did, so she tends to have to rely on leaps of intution when working on a difficult problem. She has moderate skill in hand-to-hand combat, and is now becoming a well-trained athlete. She is practicing her acrobatics, but there is something to be desired in that category as yet.

As the Blue Beetle, she utilizes Ted Kord's technology and has made a few improvements of her own.
These gadgets include:
Baby Bugs - small anti-grav drones used for surveillance
BB gun - a solar-powered pistol capable of firing a disabling strobe of light or a blast of compressed air that could knock down several men. The gun's safety measures are keyed ot the suit's gloves, and so cannot be picked up and used by anyone else.
- a wrist-mounted grapple/zip-line with several charges
- a protective suit with strobe-resistant goggles that protects against contact agents, impacts, glancing blade strikes, radiation, shrapnel, and is bullet-resistant (as a suit of kevlar body armor). The suit is also temperature-controlled and is heat and cold-resistant. The suit has full communication gear, and the goggles can use night-vision, infrared, and thermographic filters/electronic enhancement. The suit can be sealed for vaccuum, underwater operations, or gas attacks. Eddie can also remotely control her drones or the Bug airship through the suit. Eddie has mounted a pair of anti-gravity pods to the back of her modified suit complete with compressed-air engines allowing her to fly for about an hour at a time or hover almost indefinitely.. This is mostly an emergency measure for accidently falling off buildings or if a need arises to get somewhere higher that her grapple launcher can't be used. It it not intended as a transporation device, and her movement is relatively slow, perhaps 30 miles per hour. The suits cowl cannot be unlatched without conscious effort on her part, so she cannot be easiily unmasked. The suits gloves have a buffered computer interface, allowing her to crack security systems and computers without having to worry about viruses or other countermeasures. The suit is insulated against electric shock, as well. It has about an hour of full life support, and has a small water resevoir and concentrated energy paste.
- a utility belt with only a few gadgets, including a magnetic lockpick widget that also has an acid spray only useful to open locks in case the mechanism cannot be manipulated.
-The Bug is a solar-powered anti-gravity bases airship that has a mobile lab, stun blasters, magnetic manupulators, defensive shields, and manipulator claws. It has an emergency medical lab and stasis chamber in case of critical wounds. This version can fly at supersonic speeds, and even reach orbit, but Eddie does not feel confident enough to pilot the ship that fast or that high herself, and the automatic pilot will not go beyond the speed of sound unless in an emergency.

She is studying some alien technology that Ted was working on, some sort of propulsion systems for a jet that seemed to have never needed to stop for fuel or energy. This was something Ted was working on for the Birds of Prey based on the New Gods Mother Boxes, but Eddie is still far away from comprehending how this functions.

Comic: Original character

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« Last Edit: Oct 22, 2009, 11:33pm by Dawn »Link to Post - Back to Top  IP: Logged
Mistress Twilight
Original Character
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Even Death has a Price



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 Re: Character Sheets
« Reply #180 on Nov 4, 2009, 10:16pm »

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First Name: Abigail
Last Name: Weaver
Alias/Nickname:Mistress Twilight
Age: 102
Height/Weight:
Eyes: Gray
Hair: Light Gray
Persuasion: Neutral with a touch of evil. She looks out for her own goals first. If theirs a legal way that nobody has to get hurt, thats great. If not, no harm done.
Powers/Weapons:

The heart of Osiris: Osisirs Enbalmed, still living heart, transplanted into Abigales chest allows her to exert a measure of control over the forces of life and death. It lets her manipulate the life forces of living orginisams. She can expell the soul from a living being with little effort. Such an act is not instantly deadly, as the soul contrinues to exsist as an astral entity. Her power is enough to ensure that a being once removed cannot simply return under its own power. But without their life force, the body begins to die and is rendered deceased within 24 hours, at which point the spirit, if not enclosed within a new body, will die. She can also use her power to give life, taking the life force of one being and infusing it into another. Through this method, she's extended her own life, neither aging nor dying. She cannot create spirits, nor draw on the resivour of those dead and gone. Only lives still present on the mortal relm fall within her domain. Therefor, in order for her to heal herself or others, she must take life from others. This could mean killing an individual, or greatly weakenning several. Nonhuman beings can be used as well, even bacteria. But the total energy used must alwasy equal the energy gained from another source.

Within her perception, her power is absolute and irresistable to all but the strongest magic users. At greater distances, it weakenes. She could target someone on the other side of the world, but they would mearly expereicne a feeling like that of death, but would otherwise be fine. There are ways to extend this range. By having items that either come from the target, or have a strong connection to them, she can reinforce her power and fully attack a target.

While she lacks the aptitude for magic, she does possess the ability to use spiritual energy as a way to bypas the normal subtlties of the art and preform certain magical effects. Such acts invlove a large deathtole even in the best of circumstances. Her powers also give her the ability to detect the presence of living beings within a fairly large radius.


History:

People have their own stratagies for coping with confrontations. When faced with something they dont like, some people run from it, others quietly accept it. Abigails Father taught her to face her problems and conqure them. Thats how he managed to become a Railroad Tycoon during the turn of the century. Conqure everything that stands between you and what you want. THat was Abigails way of facing problems.

With her parents wealth, Abigail was free to persue any indulgence she wanted. Horseback raiding, ballet, fencing breifly. In her youth, her dedication was fleeting and her intrests doubly so. However, she grew older and began to enjoy a different kind of exercise, that of the mind. She had a fertile mind, espcially for stratagy. Her father enjoyed showing her skills off at meetings with other captains of industry in their trust. Beautiful and intelligent, she attracted more than her share of suitors. But she found the affections of other children of wealth to be fleeting and shallow. She Wanted more.

Setting off from the United states, Abigail voyaged to the nations of Europe, if for nothing else than to escape the endless stream of would be Romeo's. Europe was nice for a while, especially touring the great ruins of the past. Something about the timeless nature of such ancient structures captured an intrest in her, though it would not take root for some time. Detouring to the south, she visited in Egypt, seeing the awe inspiring beauty of the pyramids. Alas her trip was cut short by trouble at home. Receiving word that her father was ill, strain on his heart leaving him bed ridden. Though she loathed to do so, she set off for home to be by her fathers bedside. Wishing to ensure her well being in the event of his death, Abigails father arrainged for he rmarraige to another child of industry, effectly as a bargining chip to merge the two companies.

After her fathers passing, Abigail was religated from her persuit of intellect to becoming little more than a trophy wife to a young playboy looking to fill in Daddy's shoes and take ahold of the reigns of the coperation that he had no rights to beyond blood. Little more than a bystander, Abigail indluged her time with amassing a collection of old artifacts from Egypt, Rome, Britain. Places she wished to visit again but was unable to aquire permission from her wedlock captor to go to see. So isnted she brought what she could of the distant wonders back to herself. An Egyptian burial Urn was within the haul. It was put on display, but the full ramifications of its content were not understood.

Abigail began suffering bouts of weakness accompanied by a crippling pain in her chest. The ailemtns which had trouled her parent had evidently found their way onto the child. She knew where these attacks would lead, right into her grave. She felt helpless. She was trapped in a marriage that she couldnt escape, her husbond had control of the company and their wealth, her pride wouldnt let her live in poverty. And she was facing the slow approach of her own demise. Grimly she was aware that with each passing day, her grip on life grew a bit weaker. Pined between two enemies she couldnt seem to overcome, she was powerless to fight back.

October 29, 1929. THe great depression started. Having fallen into the trap of investment that brought world economics to its knees. The company suffered, ther wealth began to deflate. In a crunch for wealth, her husbond sought to rekindle their fortunes by selling of what he precieved as dead weight. Abigails collection was among such a list. Her only real joy in the world threatened, Abigail resisted. In a heated argument, He knocked over the egyptian burial urn. Her husbond strode out in a huff, not seeing what had been unearthed.

The still beating heart of The god Osiris. Acording to myth, Osiris was the sun god until his sun overthrew and slew him. Mummified, he was brought to the underworld where he became king of the afterlife. But to pass into the underworld, al beings, mortal or god, must have their heart weighed against a feather. Osiris's Heart was preserved, and now it was in Abigails hands. SHe recalled her teachings. Conqure everything between yourself and what you want. She wanted to Live. Not just exsist in this quasi-life of restraint, her life held outside her own hands. She would conqure her weakness, her husbond, her limitations.

Paying though the nose to get the beast cardiologist in the world, she recieved a much advised against heart transplant. If she was going to live she needed to be rid of her failing heart. And what better replacment than one which had been beating for at least a few millenia. But what was unexpected was the portion of Osiris's power which passed through the core of his being. As a god of both life and death, his control over the exsistence of mear mortals was passed on, at least in part, to Abigail. While the proof is long since cold and there were no witnessess, only a fool would believe that the sudden, unexplained demies of her husbond was by her own hands.

Taking the life insurence and fleeing the sinking ship of her fathers coperation with what she had, allowing the board of directors to squabble over owership of what was left of the empire. Better for Abigail to go her own route. Biding her time while the economy recovered, Abigail learned to weild her powers, as well as studing the successes and failing of coperations before her. She enjoyed the life of fine wealth and wanted it back, on her own terms. Investments made reflecting the political climent yeilded her a beautiful profit when WW2 rolled through the door.

Of course, time was now on Abigails side. Draining life here and there to restore her own, her lifespan was no longer a finate amount but one which would extend for as long as she could find other beings to leech a few moments of lifespan here or there. But more than that, She wanted to ascended even higher. Wealth was not enough, nor was her impressive power. Fully Godhood awaited those with the drive and intellect to seize it.

She began experimenting, wanting to learn more about the nature of life and death. Drawining on the power of hundreds of victems, she managed to momentairlly open a gateway between worlds and draw through an elven figure. Malakai interested Abigail. He was physically gifted with grace, and his intellect was not something that could be overlooked. While displeased at first in being torn from his world, she won him over to her cause, her feirce determination and power earning his loyalty. Some time later, she tried again, hoping for another servent, and insted recieved Gal-Dak. His strength matching his brutality, but his wit all but nonexsistant, he was still ensnared for times when simple subtlty failed.

Currently, Abigail lives in Las Vegas, finding the atmosphere perfect to build a smokescreen for her schemes, though she often forays out to the rest of the world to feed her hunger for intellectual stimulation or persue an interesting lead on a new object of power. Working on the line between law and crime, she advances her plans and move moutntains, one stone at a time, each day putting her a little closer to her goals.
Comic character is from: Dr. Strange and the rest of the Marvel universe.

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« Last Edit: Nov 12, 2009, 9:40am by Spider-Man »Link to Post - Back to Top  IP: Logged
The Cyborg
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Joined: Nov 2009
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 Re: Character Sheets
« Reply #181 on Nov 10, 2009, 11:16am »

First Name: Henry "Hank"
Last Name: Henshaw
Alias or Nick-name: The Cyborg, The Cyborg Superman
Age: 55-60
Height/Weight: 6'4", 225lbs, (Variable)
Eyes: Blue, (Variable)
Hair: Black, (Variable)
Persuasion: Misguided (Evil)

Powers/Weapons: (I wanted to write this section myself but Wikipedia's version was so much cleaner)
Following his exposure to cosmic radiation and subsequent "death," Henshaw's consciousness survives in an electronic state, making him virtually indestructible as he can transfer his electronic consciousness into any nearby machine (and even some that are light years away). Henshaw is able to 'inhabit' any machine or technology and manipulate said devices as though they are living metal. He can animate machines, construct any technological device, and control any mechanical system. In addition, Henshaw's 'Cyborg' body possesses a various number of other mechanical sensors, and has the ability to interface with any machine. His technological components can transform into a myriad of weapons and tools - since his first appearance as the Cyborg Superman, Henshaw has consistently manifested his technical half in that manner.

Thanks to his interactions with Superman's birthing matrix, Henshaw possesses knowledge of both Superman's Kryptonian genetic code and Kryptonian technology. This information allows him to construct cyborg bodies with organic portions that are genetically identical to Superman and mechanical components built from Kryptonian (and later, Apokoliptian) alloys. Using Superman's genetic code gives the Cyborg access to all of Superman's powers, such as high levels of superhuman strength, speed, and durability; super acute senses; x-ray, heat/laser, and infrared vision; and ultrasonic hearing, including, Superman's vulnerability to kryptonite radiation, which appeared to weaken both the organic and technological components of Henshaw's body, while also preventing him from altering his body. However, even though his organic half might be mortally weakened by kryptonite, the mechanical components of his body will allow Henshaw to still function, albeit without any of his Kryptonian powers. He may be immune to Kryptonite radiation, as he seemed to suffer no ill effects when he fought a Kryptonite-poisoned Superman (who was also emitting the deadly radiation himself.)

Henshaw's physical durability has, at different times been greater than and lesser than Superman's. He was shown melting and burning up in Earth's sun during a battle with Superman Red, an exposure which Superman survived with no ill effects. Darkseid's Omega Beams were unable to destroy him, but did succeed in imprisoning him the second time. Superman was hurt by the attack despite the fact he was not even the target.

In addition to the powers he has because of his Kryptonian-Cyborg body, he also has been shown wielding ten Qwardian power rings and as such has access to all the immense powers they bestow. Among these powers are energy and matter manipulation; they allowed Henshaw to overcome Superman handily during the Sinestro Corps War. (This version of Henshaw wields 5 green and 5 yellow rings. He is capable of creating more, given time, however due to a logarithmic curve there is no gain in power after 10.)

Finally, Henshaw seems to be able to alter his "natural" energy attacks to affect specific foes. He has been able to defeat both Superman and Eradicator with a single blast, on several occasions. Normally he uses a weapon crafted out of one of his arms, but when pressed, he merely uses his eye-beams: either only his mechanical one, or both his Kryptonian eye and cybernetic one simultaneously.

History:
Hank Henshaw was an astronaut who's maiden spaceflight went horribly wrong, due to a burst of solar radiation. He and his three fellow astronauts, one of whom was his wife, were mutated in varied ways by this phenomenon. The shuttle crashed back on Earth, but nobody was harmed due to their mutations. Eventually, Hank's two friends would commit suicide. He, too would have perished, had fate been so kind.

Hank reversed the radiation and saved his wife's life, at the expense of his own. His body deteriorated as he was working to save her. His mind, however, lived on, in an electronic state. His powers over metal and electronics grew stronger with time, and he was able to create a cybernetic body with which to visit his wife. She was shaken beyond the threshold and committed suicide, as well.

He fled the Earth in a fragment of Superman's birthing matrix, slowly coming to realize that it was the Man of Steel's actions that caused the flare that changed his life. He vowed vengeance.

An extremely condensed timeline of the heretofore:
Henshaw explored the universe, and encountered Mongul. He forcibly recruited Mongul and they returned to Earth. Hank, upon learning of Superman's death, built a Kryptonian-Cyborg body with which to masquerade as Superman and destroy his name. He kills Eradicator mk2 while Mongul rains special Cyborg-nukes on Coast City, destroying the entire area and everyone in it.

He erects Engine City in it's place, intending to use it to turn the Earth into a starship. Superman and a host of other heroes defeat Henshaw. Hank retreats to a device he planted on Doomsday's back. Doomsday happened to be on Apokolips, and with Doomsday as his hammer, Hank conquers the planet. Later, however, Darkseid and Superman's combined might prove too much and Hank is captured by the omega effect.

Darkseid releases Henshaw under the condition that he never return. Eventually, Hank assists an intergalactic tribunal in the capture of Superman and some of the same heroes he fought at engine city. He demonstrates great power in defeating Eradicator, Steel, Superboy, and Matrix Supergirl simultaneously. True to form, Hank begins conquering the planet and Superman is able to stop him. As punishment for the destruction of Coast City, they teleport him into a black hole.

Henshaw is, however, not vulnerable to such things and ends up in the Marvel universe, where he destroys a planet while trying to transform it into Warworld. Silver Surfer stalemates him long enough for Parallax to arrive. Eventually Parallax corners Henshaw and disperses his consciousness. Hank, however, lives on, having transferred himself to and taken control of a piece of the Source Wall. Energy Superman arrives to defeat him again, and seemingly does. But the crafty Cyborg was riding Superman's electronic suit all the way back to Earth.

Henshaw retires as a supervillain and takes up teaching a high school art class. He loses control of himself on Superman appreciation day and Superman finds him. Not prepared for battle, he hides in a clay statue until it eventually comes into the hands of the Toyman. With the Toyman's help, Hank captures Superman's energy form and divides him into dozens of energy containers.

Superman is able to escape, but splits into Red and Blue doing so. Superman red defeats and captures Hank at the corona of the Sun. Hank eventually escapes to Kandor, where he enacts plans to restore Kandor to it's full size...on top of Metropolis. Superman is able to stop him and sends him into the Phantom Zone.

During an attack on the Fortress of Solitude, Hank manages to break back into our universe and brutalizes Superman until the Kandorians are able to subdue him. They transfer him back into the Phantom Zone, but he seems able to come and go at will. Beyond the edge of the universe he commandeers the Manhunters, upgrading them and turning them into his personal army. Hal Jordan arrives at Biot, their homeworld, and finds the Lost Lanterns. Collectively they overpower Henshaw and his androids, destroying Biot and most of Henshaw's body. He is then captured by the Guardians, interrogated, and imprisoned. He reveals that he knows of the 52 Earths.

Sinestro's Fear Corps free Henshaw, and he rebuilds his body along with his Manhunter army. The Manhunters and Henshaw become a critical cog in Sinestro's war machine, as they are responsible for the construction of the Anti-Monitor's suit and Warworld. Hank, however, is beyond such things by now and is only working for the Anti-Monitor because he believes that the AM is powerful enough to finally destroy him. When the Corps are defeated, Hank is left adrift in space, the remnants of his body found and resuscitated by the Manhunters.

Through many struggles and battles and plans, he has come to this point. Weary of life and finding death as acceptable as the Man of Steel's perpetual torment, the Cyborg's greatest ability has become his curse. As an incorporeal, technopathic consciousness, he may be already beyond the power of death.



Comic character is from: Superman, Green Lantern

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« Last Edit: Nov 12, 2009, 8:37pm by Spider-Man »Link to Post - Back to Top  IP: Logged

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